Yep, I checked, and the triggers for the HUD flags are there, but not properly activated. They work now, so you should see them in the next updatedclark12553 wrote: ↑19 Apr 2020 17:43The route advisor doesn't show when you Enter England from Scotland when driving on the M6.
Search found 1084 matches
- 22 Apr 2020 10:20
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
- 27 Jan 2020 12:43
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
<r><QUOTE author="Besttrucker498" post_id="283563" time="1579946678" user_id="188908"><s>[quote=Besttrucker498 post_id=283563 time=1579946678 user_id=188908]</s> Would you be developing Peterborough? <e>[/quote]</e></QUOTE> That will possibly be my next build project... <E>;)</E><br/> <br/> <SIZE si...
- 14 Jan 2020 19:12
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
No room sadly, due to map scale restrictions . Future development will be most likely westwards from NorwichWill you be looking to develop towards Gt. Yarmouth / Lowestoft in the future?
- 14 Jan 2020 13:49
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
Coming soon.... East Anglia development... Cemex (Norwich).jpg EADP map.jpg NASFF 01.jpg NASFF 02.jpg NASFF 03.jpg NASFF 04.jpg NASFF 05.jpg NASFF 06.jpg NASFF 07.jpg NASFF 08.jpg NASFF 09.jpg NASFF 10.jpg NASFF 11.jpg NASFF 12.jpg Including... Cambridge (rebuild), Norwich (new), A140, A1042, A146,...
- 13 Jan 2020 19:27
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
Yep! I've been busy lately with work and real-life stuff, but I plan to post some screenshots and info very soon
- 13 Jan 2020 14:57
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
On an earlier WIP picture somewhere in this thread one of the team had definitely created the Tyne Tunnel in some form Yes, quite some time ago work was started on the Tyne Tunnel and Newcastle rebuild, but never finished, and the project has long since been abandoned. I did however do some upgradi...
- 20 Nov 2019 10:44
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 278479
Re: Modding Q&A
When opening the 1.36beta editor, the first 2 snap icons appear to be activated, but in fact they're not. They require 2 clicks - 'off' then on.
- 22 Jul 2019 19:14
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
I'm currently working on East Anglia, but at some point in the future I'll see if I can add some more roads in Scotland, if space permits ;) Excellent. Which parts of East Anglia if you don't mind me asking? I'm currently building the A140, then I plan to build Norwich. After that, hopefully I may ...
- 02 Jul 2019 11:00
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3466
- Views: 1279032
Re: Development on version 2.x (British Isles Edition)
I'm currently working on East Anglia, but at some point in the future I'll see if I can add some more roads in Scotland, if space permits
- 25 Jun 2019 22:53
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [2.40] Perth, Scotland, UK, lorry flops like a fish
- Replies: 2
- Views: 748
Re: [2.40] Perth, Scotland, UK, lorry flops like a fish
When calling for tow truck near Perth, the truck upon reload sometimes flops and damages itself to the point of near destruction. I've now rotated the service point outside the garage by 180°, and moved it. That should prevent trucks spawning in the wrong place (hence the damage). As for the other ...