[#29955] [2.62] AI will stop on the bike path

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Pakjesboot12
Netherlands
Posts: 2
Joined: 15 Feb 2021 20:47

15 Feb 2021 20:54

I've seen this bug for a while now, the traffic in Rotterdam stops after the stopping line, blocking the bicycle crossing. Not a big deal but it still bothers me.

Code: Select all

 (sec-0006-0003);-20100.6;36.7237;-8881.3;-2.9312;-0.419905 
Screenshot: https://steamcommunity.com/sharedfiles/ ... 2396881090
Last edited by bmwGTR on 20 Feb 2021 13:18, edited 1 time in total.

TruckingDutchman010
Netherlands
Posts: 254
Joined: 27 Dec 2020 21:37
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16 Feb 2021 10:48

I noticed this thing too. Although it's actually another point, I would like to add to this that all bicycle lane crossings in Rotterdam behave like speed bumps while driving over it, while they do not look like speed bumps, they are flat. Maybe this can get corrected too?

citelis730
Greece
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20 Feb 2021 02:00

#29955 thanks for your report

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Nathan_A_RF
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United Kingdom
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11 Jul 2022 21:58

Not able to fix due to game limitations. Can't move the position AI stops on a prefab.
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elslovako
Poland
Posts: 19
Joined: 20 Sep 2016 20:55
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24 Sep 2022 17:42

Image

I don't know if you can treat it as a bug, but I would guess that AI is supposed to stop approximately where I am stopped and not go over the bike path.

[11/09/2022 13:37:44] (sec-0006-0003);-20083.6;29.9879;-8856.8;3.03419;-0.157321
Last edited by bmwGTR on 26 Sep 2022 07:39, edited 1 time in total.
Reason: added bug tracking number

30maes
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China
Posts: 1880
Joined: 29 May 2022 14:38
Location: Shanghai, China

25 Sep 2022 05:54

Hello there,

Thanks for your report. This bug has already been reported on the forum and with the case number #29955. And also sorry about due to the game limitations, we can't move the AI stop position on a prefab.
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