Search found 64 matches
- 20 Feb 2018 12:23
- Forum: ProMods Academy
- Topic: Can´t connect road to prefab
- Replies: 11
- Views: 2612
Re: Can´t connect road to prefab
Are the road and prefab nodes at the same height?
- 11 Feb 2018 15:10
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1220196
- 15 Jan 2018 15:16
- Forum: Questions & Feedback ETS2
- Topic: AdFly opens malware
- Replies: 33
- Views: 10907
Re: AdFly opens malware
Unfortunately, SCS doesn't support modders that much. It would be unfair to other modding groups if they helped only us. And they can't help all modders, because there's way too many of them... They're under no obligation to offer support for modding. We're all very lucky that SCS provide an extrac...
- 06 Apr 2017 12:59
- Forum: Off-topic
- Topic: What Mobile Phones Do You Have
- Replies: 143
- Views: 45024
Re: What Mobile Phones Do You Have
iPhone 6s. Previously had an old Nokia thing and an iPhone 4s.
- 26 Mar 2017 14:07
- Forum: Questions & Feedback ETS2
- Topic: Gas price boards
- Replies: 14
- Views: 3671
Re: Gas price boards
How about removing the price boards from the prefabs, then re-make/re-use them as sign templates? I'm fairly certain that there is a digital number font in the files.
Oh, but then you still have to change the prices manually in the def files...
Oh, but then you still have to change the prices manually in the def files...
- 30 Jan 2017 11:41
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1220196
Re: Development on version 2.x (British Isles edition)
Wow That first screenshot
- 18 Nov 2016 22:06
- Forum: ProMods Academy
- Topic: General Mapping help
- Replies: 10
- Views: 3014
Re: General Mapping help
I've mentioned that before, I guess it'll be fixed in the next update.
- 16 Nov 2016 11:12
- Forum: ProMods Academy
- Topic: What's properties of road and fork?
- Replies: 2
- Views: 1527
Re: What's properties of road and fork?
Rdn seed - A random set of numbers that randomise things such as trees, grass, terrian noise etc. Superfine - Makes the piece of road even more high-poly, allowing smoother tighter turns. Tunnel - As far as I know, restets the Birds-Eye view camera to interior when going on that piece of road. ( No...
- 19 Aug 2016 10:02
- Forum: ProMods Academy
- Topic: I am getting used to it and now I have plenty of questions
- Replies: 58
- Views: 13172
Re: I am getting used to it and now I have plenty of questio
What you could do is place some terrian next to the tracks and set the profile to 'down' or 'd down' OR search for 'rock' in the content browser and maybe use the grass covers. (I think thats what they're called, can't remember, but you'll definitely know what I mean whem you search it )
- 18 Aug 2016 15:27
- Forum: ProMods Academy
- Topic: Mapping Q&A
- Replies: 129
- Views: 27014
Re: Mapping Q&A
Have I done something horribly wrong or is it the prefab? :? http://www.youtube.com/watch?v=YuJynUH9ZEA The prefab where cars are coming off the motorway is fine, ( hw/uk/ramp_1x_hw4_med_hw3-1_v2_M.ppd ) the one where they leave isn't. ( hw/uk/ramp_1x_hw4_med_hw3-1_v2.ppd ) It is quite funny to watc...