Search found 10 matches

by ____MB___
31 Jan 2014 17:29
Forum: Off-topic
Topic: Company help
Replies: 6
Views: 2215

Re: Company help

Thats brilliant thats all i needed to know
Thanks Nico
by ____MB___
31 Jan 2014 14:34
Forum: Off-topic
Topic: Company help
Replies: 6
Views: 2215

Re: Company helps

Ok thanks buddy so alot to learn before attempting that. Its a eye opener to me how complex map building is.Coming from someone who has only edited maps on games on the ps3 where you dont have to worry about the unseen stuff. So i will keep learning its tough with little info about even to do the si...
by ____MB___
31 Jan 2014 14:13
Forum: Off-topic
Topic: Company help
Replies: 6
Views: 2215

Re: Company help

Ah ok so better off not wasting anymore time on that then lol Thanks nico for your answer i kinda understand it a little more now what you have said makes sense. So i could make a simple straight lined,one drop off spot prefab, as a universal prefab which i could use in many places otherwise its a n...
by ____MB___
31 Jan 2014 13:12
Forum: Off-topic
Topic: Company help
Replies: 6
Views: 2215

Company help

Hi guys i hope you don't mind me asking here but i have become a bit stuck. In the map editor i have come across the number 5 button (company properties).I wasn't intended to use custom drop off points but am interested if i can get this to work.. You have the option in editor to pick company simila...
by ____MB___
02 Jan 2014 13:09
Forum: Questions & Feedback
Topic: Good stuff
Replies: 1
Views: 782

Good stuff

Just wanted to say a thank you to the promod team for there hard work,this is a nice addon to the map.Also like the little touches i have seen so far in particular the uk motorways. I haven't had time to explore fully yet in fact i have spent very little time due to xmas and near year etc but look f...
by ____MB___
16 Nov 2013 14:18
Forum: Questions & Feedback
Topic: Great job guys!
Replies: 3
Views: 1623

Re: Great job guys!

Yep completely agree you guys have done a fantastic job so far.From my experience its not always easy editing the map and also very time consuming and this is with the tools scs have provided.On top of this this these guys add their own models prefabs signs etc so hats off to them to the amount of t...
by ____MB___
07 Nov 2013 10:10
Forum: Questions & Feedback
Topic: Adding to map
Replies: 7
Views: 2390

Re: Adding to map

Unicus hi,now im new to all this map building lark so i could be wrong,i haven't extracted all their files in fact i haven't touched them i have just edited the promods map,saved and now working from that.Other files im not to interested in at this point i guess i can create new ones to run alongsid...
by ____MB___
05 Nov 2013 19:54
Forum: Questions & Feedback
Topic: Adding to map
Replies: 7
Views: 2390

Re: Adding to map

Ok thanks fella :)
by ____MB___
05 Nov 2013 12:38
Forum: Questions & Feedback
Topic: Adding to map
Replies: 7
Views: 2390

Re: Adding to map

Thanks for your reply i completely understand you dont condone modifications to your work.I don't want to modify any of your work instead i want to modify parts of the original map not touching anything you guys have done and area's where your not looking to modify in the future.For example Cornwall...
by ____MB___
05 Nov 2013 11:04
Forum: Questions & Feedback
Topic: Adding to map
Replies: 7
Views: 2390

Adding to map

Hi guys 1st of all i have been using your map for a week or so and great work,loving the ports esp nice to see some variations in them :) Now i would like to add some bits in the map editor,only for my own enjoyment as im no expert i cant make models/prefabs signs etc but i do ok with the tools prov...