Maps works with both loading orders so there isnt needing any future disscusion i think.
Have a nice day
Search found 17 matches
- 10 Nov 2016 17:20
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
- 10 Nov 2016 14:52
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
Im not stubborn i only have my own opinion like everybody, i dont want to make konflicts but i need to say my opinion like you!
- 09 Nov 2016 22:34
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
ScuL was talking about ProMods def, you replied to him, I replied to you. Still about PM def. Im not sure becuse ProMods & Project Balkans now have same countrys inside and almost same Citys, so if you play with Project Balkans and ProMods im sure that you need to put Project Balkans files abov...
- 08 Nov 2016 14:39
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
You mean for Project Balkans or ProMods?Zniwek wrote:Sometimes it'll work correct but it should be at the top anyway.
- 07 Nov 2016 23:07
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
Sorry i muss correct you by me Project Balkans are in highest priority and everything works fine.ScuL wrote:ProMods def should always have the highest priorityvolan123 wrote:Why is there a Promods def at the top? You need to have all Project Balkans files above Promods.
- 07 Nov 2016 00:55
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
On other side complete Border Signs Overhaul, new HQ textures, more precise signs sizes and more
- 26 Oct 2016 18:10
- Forum: ProMods Academy
- Topic: Making own tollgates
- Replies: 4
- Views: 2201
Re: Making own tollgates
I think if you are doimg this with 50Keda Blender it isnt going to work.
I think 50 Keda Blender plugins dont support prefarbes, or im wrong?
I think 50 Keda Blender plugins dont support prefarbes, or im wrong?
- 16 Oct 2016 22:57
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 996680
Re: [REL] Project Balkans 2.12 for 1.25
While waiting for new information about Map, I think it is the right time to help me to present some of the models that will soon be on the map of the Project Balkans :D Its about police model for Countrys (Bosnia and Herzegovina, Serbia and Croatia) Bosnia & Hercegovina http://i.imgur.com/XrCAI...
- 11 Oct 2016 20:41
- Forum: ProMods Academy
- Topic: Sign Problems
- Replies: 4
- Views: 2001
Re: Sign Problems
Thanks for help my friend.
Problem was that i havent included in def a line "editable: true"
Thank you.
Problem was that i havent included in def a line "editable: true"
Thank you.
- 10 Oct 2016 21:51
- Forum: ProMods Academy
- Topic: Sign Problems
- Replies: 4
- Views: 2001
Re: Sign Problems
Yes i have done it.
In Blender i name it ML3[sign.429x136] i do too a unit/hookup/sign_area.429x136.sii
Def/world/sign.funny.sii
Put there a line al done like SCS did it.
But when enter in editor sign is there but i cannot edit them.
In Blender i name it ML3[sign.429x136] i do too a unit/hookup/sign_area.429x136.sii
Def/world/sign.funny.sii
Put there a line al done like SCS did it.
But when enter in editor sign is there but i cannot edit them.