Search found 339 matches

by JohnBart
12 Nov 2019 12:25
Forum: Bug reports
Topic: Parked AI vehicle, is blocking other AI traffic.
Replies: 4
Views: 165

Re: Parked AI vehicle, is blocking other AI traffic.

I spawned with my truck there, but AI traffic still didn't have collision enabled there in 2.42.
by JohnBart
10 Nov 2019 21:32
Forum: Bug reports
Topic: [#20545] [2.42] Bratislava collision in Road
Replies: 2
Views: 81

Re: [2.42] Bratislava collision in Road

The problem here is caused by the highway signage's collision box extending to the drivable section of the overpass. The bug has already been reported internally as #20545.

Thanks for the report, but please next time post coordinates as described in the second post of this topic.
by JohnBart
09 Nov 2019 22:47
Forum: Bug reports
Topic: Parked AI vehicle, is blocking other AI traffic.
Replies: 4
Views: 165

Re: Parked AI vehicle, is blocking other AI traffic.

I guess you mean the fuel stations located here: (sec+0004-0001);16417.8;51.203;-2444.36;0.949795;-0.337893 Checking the prefabs and the AI routes in ProMods 2.42, it seems the AI traffic has no collision detection when passing the speed bumps and the parked AI cars in the fuel stations, so I could ...
by JohnBart
05 Nov 2019 23:09
Forum: Bug reports
Topic: [#20844] [2.42] Airplane crossing the highway to Liege
Replies: 6
Views: 306

Re: [2.42] Airplane crossing the highway to Liege

The airplane mover in question is located here: (sec-0005-0001);-18825.4;46.4516;-456.064;1.35875;-0.015271 Checking the mover in single-player, I can confirm that it tends to glitch out - when playing solo, it tends to stop mid-air in various distances from the airport. The terrain/road clipping se...
by JohnBart
05 Nov 2019 22:44
Forum: Bug reports
Topic: Berlin - Bodden plates too far up
Replies: 2
Views: 106

Re: Berlin - Bodden plates too far up

I finally found the roadworks you reported: - (sec+0002-0003);10865.6;41.4476;-9799.61;1.53301;-0.374371 - (sec+0002-0003);11019.9;33.8843;-9799.39;1.53929;-0.305257 I don't think these are bugs to be fixed. Driving over the patches with 50 km/h (which is the city speed limit) produces no issues, an...
by JohnBart
05 Nov 2019 22:41
Forum: Bug reports
Topic: Berlin > Posped exit blocked
Replies: 4
Views: 201

Re: Berlin > Posped exit blocked

The company in question (Posped without TCP, Waberer with TCP installed) is located here: (sec+0002-0003);10986.7;40.444;-9615.92;3.11848;-0.454984 I don't consider this a bug. In most cases (i.e. whether you are approaching the company from the Autobahn or from your local Berlin garage), you can ea...
by JohnBart
24 Oct 2019 22:33
Forum: Bug reports
Topic: [#20815] [2.42] Unreachable Section of Grey Road in Kirkenes, Norway
Replies: 1
Views: 182

Re: [2.42] Unreachable Section of Grey Road in Kirkenes, Norway

Checking out this location, I don't think that old patch of road is visible with any regular game cameras (top-down, etc.), so I don't consider fixing that a priority. However, I also noticed a hole in the terrain at the same company prefab. I filed a bug for fixing that (#20815), so if that gets re...
by JohnBart
24 Oct 2019 22:30
Forum: Bug reports
Topic: [#20814] [2.42] Invisible Wall in Wrong Place in Ullapool, Scotland
Replies: 1
Views: 148

Re: [2.42] Invisible Wall in Wrong Place in Ullapool, Scotland

This issue has been added to our bug tracker as #20814. Thank you for your report, but please make sure to add coordinates to your posts in the format exactly as generated by the game, and as described in the second post of this topic . The coordinates you posted in your message cannot be consumed b...
by JohnBart
24 Oct 2019 22:14
Forum: Bug reports
Topic: [#20523] Pedestrian in the middle of the road.
Replies: 2
Views: 136

Re: Pedestrian in the middle of the road.

The issue is already reported internally as #20523. Anyway, thank you for your report! ;)