Search found 3288 matches

by MandelSoft
12 Dec 2018 21:07
Forum: Bug reports
Topic: [2.32] Black buildings and signs, Porthmadog and parts of London
Replies: 46
Views: 1321

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

A little update. The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience wh...
by MandelSoft
01 Dec 2018 12:52
Forum: Nederlands
Topic: compatible
Replies: 2
Views: 110

Re: compatible

Nee. Het staat op meerdere plekken dat ProMods 2.32 enkel en alleen compatibel is met ETS2 1.33 en met alle map DLCs behalve de Baltische (die is nu nog optioneel)
by MandelSoft
29 Nov 2018 11:25
Forum: Map mods
Topic: [Thread closed] [WIP] Tregion
Replies: 139
Views: 33916

Re: [W.I.P] Tregion

On request of the OP, this topic has been closed.
by MandelSoft
18 Nov 2018 01:52
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2496
Views: 596938

Re: Development on version 2.x (British Isles edition)

TL;DR there is no Timelord technology in ETS2's map support. :lol:
by MandelSoft
09 Nov 2018 09:43
Forum: Off-topic
Topic: Best and worst ETS2 roads (including mods)
Replies: 6
Views: 411

Re: Best and worst ETS2 roads (including mods)

Oh, that tilt here is done on purpose to simulate the poor road quality and the uneven compression of the tundra soil beneath it. You're supposed to drive slow and careful there...
by MandelSoft
09 Nov 2018 09:25
Forum: ProMods Academy
Topic: Map Editor - can't do anything
Replies: 20
Views: 1950

Re: Map Editor - can't do anything

And it's the same problem: your console is still open. Close it first.
by MandelSoft
01 Nov 2018 15:59
Forum: Off-topic
Topic: Summertime or Wintertime ?
Replies: 21
Views: 860

Re: Summertime or Wintertime ?

I personally would say that we should abolish resetting the clock twice a year. However, for keeping DST or not as the new time is a tricky one for me to answer. Personally, I'd like to have DST, but that will be problematic for some areas, especially for those that are far west from their time zone...
by MandelSoft
21 Oct 2018 21:26
Forum: Questions & Feedback
Topic: Understanding ProMods's road_look file
Replies: 2
Views: 298

Re: Understanding ProMods's road_look file

The changed titles are in there so we can easily filter out old road looks. Purely a convenience.
Shoulder_space is for the random events. It defines how much space there is on either side of the road to spawn random events.
by MandelSoft
19 Oct 2018 19:22
Forum: ProMods Academy
Topic: Open Projects - Need an idea where to start mapping?
Replies: 10
Views: 1498

Re: Open Projects - Need an idea where to start mapping?

These are all projects where you can pretty much directly contribute directly to ProMods and where it's safe to work and you don't have to be afraid of overrides. Portugal is too far away from the rest of the map to make this work for now. All suggestions on the list have a direct connection to the ...
by MandelSoft
18 Oct 2018 23:06
Forum: ProMods Academy
Topic: Open Projects - Need an idea where to start mapping?
Replies: 10
Views: 1498

Open Projects - Need an idea where to start mapping?

Want to start map modding, but have no idea what project you want to work on? Don't worry! We now have a list of Open Projects that could help you find a place to start! So, what are these? Let me explain. There are many people working on ProMods, but even our man-power is limited. There are some ar...