Search found 153 matches

by 09_KZ
02 Jul 2019 12:31
Forum: Map mods
Topic: [REL] Road to Aral - A Great Steppe Addon v1.1
Replies: 81
Views: 8036

Re: [WIP] Road to Aral - A Great Steppe Addon

The project "Great Steppe" is designed for the whole country. In the next version I will rename it to "The Country of the Great Steppe"
by 09_KZ
30 May 2019 14:40
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 391
Views: 168573

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

If you read the forum, project's in the freezer. It was fun following it while it lasted It is not completely frozen, it develops slowly. Sometimes idle for a long time, and sometimes they move fast. From the description you can read that there is a great distance from city to city, which means tha...
by 09_KZ
13 May 2019 15:26
Forum: Off-topic
Topic: What Mobile Phones Do You Have
Replies: 110
Views: 22954

Re: What Mobile Phones Do You Have

Once in the past 2006-2007 (I do not remember exactly) I bought myself a Sony Ericsson K800i when it first went on sale. For me, it was a unique phone for those times, as it had a 3.2 megapixel camera. with a night flash that removes any blurriness of the image even with the sharpest movements. It w...
by 09_KZ
27 Apr 2019 19:42
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 391
Views: 168573

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Without Rusmap how do we get to your map now? :( I think the best is waiting for us ahead...! :) Once I thought about it, and began developing closer to Europe, that is, in the west of the country, to cling to the rest. Actually, I thought once to build a map so large that it did not need others, b...
by 09_KZ
27 Apr 2019 10:54
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 391
Views: 168573

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

You are all right, this is the city of Aktau. And why are you using French prefabs? Because I thought that the black color of asphalt texture is the most suitable, I also do not encounter any special problems with suitable prefabs. and lastly: http://ultrapic.net/i/no_category/6/2/8/thumb_18078.png
by 09_KZ
26 Apr 2019 18:43
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 391
Views: 168573

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

It's time to show where we are. http://ultrapic.net/i/no_category/5/3/6/5/thumb_18063.png http://ultrapic.net/i/no_category/9/thumb_18064.png http://ultrapic.net/i/no_category/4/6/2/7/thumb_18066.png http://ultrapic.net/i/no_category/3/thumb_18065.png As always, some parts of the map need signs, poi...
by 09_KZ
10 Apr 2019 19:20
Forum: Off-topic
Topic: Your favorite border crossing in ETS2
Replies: 6
Views: 735

Re: Your favorite border crossing in ETS2

Number 2 is Russia-Kazaghstan. I have never been to Russia or Kazaghstan, but from what I have seen form google maps, this border has been made very well. Maybe it's funny, but this is the most hated border of me. Because beyond the Russian border in Europe, I rarely managed to get from Kazakhstan,...
by 09_KZ
27 Dec 2018 21:58
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 391
Views: 168573

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

In the event that in the near future someone starts to build a road towards Astrakhan, I mean aldim @ tor or SimKA. So I could start to build the map sectors of the great steppe of the border with Russia, while developing in parallel other regions of my country. At the moment, no one is interested i...
by 09_KZ
27 Dec 2018 19:32
Forum: ProMods Academy
Topic: Changing the map scale for a standalone project
Replies: 4
Views: 552

Re: Changing the map scale for a standalone project

You need to create your own background for the map in the desired scale. You can also create a standalone map. To do this, you need: Take the file editor_data.sii (there are settings for the background as well as some other settings) it is in the unpacked def file. scs, there is also a base.scs file...