Search found 173 matches
- 10 May 2017 08:19
- Forum: Questions & Feedback ATS
- Topic: ATS Signage Project
- Replies: 35
- Views: 21295
Re: ATS Signage Project
Concerning point 5 - Nevada also uses them.
- 27 Mar 2017 11:32
- Forum: ProMods Academy
- Topic: Question reqarding map modding and SCS map updates.
- Replies: 10
- Views: 3721
Re: Question reqarding map modding and SCS map updates.
I understand the process, but not the how to. And believe me I am interested in the how to.
- 27 Mar 2017 02:49
- Forum: ProMods Academy
- Topic: Question reqarding map modding and SCS map updates.
- Replies: 10
- Views: 3721
Re: Question reqarding map modding and SCS map updates.
And can I take it that when you say Frankensteining, the process is not easy and may lead to...undesirable results?
- 26 Mar 2017 22:00
- Forum: ProMods Academy
- Topic: Question reqarding map modding and SCS map updates.
- Replies: 10
- Views: 3721
Re: Question reqarding map modding and SCS map updates.
That's what I thought but I was hoping for a different answer. Would be handy if there was a 'layer' feature in editor.
- 24 Mar 2017 23:01
- Forum: ProMods Academy
- Topic: Question reqarding map modding and SCS map updates.
- Replies: 10
- Views: 3721
Re: Question reqarding map modding and SCS map updates.
Yeah that's what I assumed. But is there any way to copy what I've done on the edited map and apply that to the updated map?
- 24 Mar 2017 22:35
- Forum: ProMods Academy
- Topic: Question reqarding map modding and SCS map updates.
- Replies: 10
- Views: 3721
Question reqarding map modding and SCS map updates.
I've done a few searches for this but can't find an answer, so I figured this is the best bet for an answer...
If I edit a map (in this case changing/adding roadsigns across the USA map) and SCS later updates the base map, can I apply my editing to the updated map without starting from scratch?
If I edit a map (in this case changing/adding roadsigns across the USA map) and SCS later updates the base map, can I apply my editing to the updated map without starting from scratch?
- 06 Nov 2016 12:15
- Forum: Gameplay issues ETS2
- Topic: [2.11] Very tight entrance and exit - Rest Area E40
- Replies: 0
- Views: 1020
[2.11] Very tight entrance and exit - Rest Area E40
(sec-0004-0001);-15499.7;70.4397;-1726.09 The rest area on E40 at the Belgium/Germany border has very tight curves at the entrance and exit to the truck parking area - too tight for many trucks to take without driving off the road and far from realistic. Given the size of the real one, can I suggest...
- 05 Nov 2016 11:54
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#5320] [2.11] Rv40, Jonkoping, floating fence
- Replies: 4
- Views: 1787
Re: [2.11] Crash in Game - Sweden Rte 40 nr Jonkoping.
Read my post again
- 05 Nov 2016 03:06
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#5337] [2.11] invisible wall in rest area Dziwnoek (PL)
- Replies: 6
- Views: 1972
Re: [2.11] invisible wall in rest area Dziwnoek (PL)
There be your parking icon.
- 04 Nov 2016 10:11
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#5337] [2.11] invisible wall in rest area Dziwnoek (PL)
- Replies: 6
- Views: 1972
[Fixed] [#5337] [2.11] invisible wall in rest area Dziwnoek (PL)
17701.3;43.9527;-17844.4
Invisible wall in rest area at Dziwnoek (PL)
Invisible wall in rest area at Dziwnoek (PL)