Search found 15 matches

by taoroot
12 Nov 2015 20:52
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.9 for 1.21x

Have not made my own background map yet. It is still using the standard Europe map. I have to rotate the map first before making a background map. I rotated every node that is in the map. I did exactly what Taoroot said to me. Zoom out completely, hold ctrl and drag across the map to select all nod...
by taoroot
10 Sep 2015 20:01
Forum: ProMods Academy
Topic: Gas Station Litres -1.#J
Replies: 5
Views: 1698

Re: Gas Station Litres -1.#J

Open the node properties of one of the nodes of the map in the editor, set country border on and choose your country on both sides. :) Thank you very very much, that did it!:):):) I just do not understand why and how, but it works;) I thought country border needed to be set only if your are working...
by taoroot
10 Sep 2015 19:50
Forum: ProMods Academy
Topic: Gas Station Litres -1.#J
Replies: 5
Views: 1698

Re: Gas Station Litres -1.#J

Thank you very much for help, I've already created files in def folder based on "base" folder of the game. \def\country.sii - where the country is defined \def\country\mycountry.sii - where are the parameters for fuel prices defined Is there some other place where the definition of the fue...
by taoroot
10 Sep 2015 14:30
Forum: ProMods Academy
Topic: Gas Station Litres -1.#J
Replies: 5
Views: 1698

Gas Station Litres -1.#J

Hello;) I wonder whether somebody can shed some light on one issue, please. I'm creating new map, but there is a strange thing with a gas stations, when I stop at the gas ico, the Price is 0.00, and Liters are -1.#J. The game log does not show any errors. I've search this forum and SCS forum, but wa...
by taoroot
06 Sep 2015 14:32
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.6 for 1.18/1.19/1.20

Right-click on base folder, tab "Security", click "Edit", select Users or your user name and in the lower pane select "Full control". That will also enable writing to the directory:) Apply also to sub-folders.
by taoroot
06 Sep 2015 08:53
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.6 for 1.18/1.19/1.20

I have no problems with saving. This how I do it, maybe it will help you in some way;) I have mod folder with all mods. I create mod1 folder only with you files: NorthernScandinavia-def.scs NorthernScandinavia-map.scs tzmap.scs When editing your map, I will rename the mod -> mod2, and mod1 with your...
by taoroot
05 Sep 2015 23:36
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.6 for 1.18/1.19/1.20

It is possible to take job from Moskenes to Rognan or Fauske, you can find it in the list, when you select Moskenes. The problem is, game cannot calculate the distance and time, so the reward is usually around 990 Euro and it won't show in the map (red line). It could be some problem with the ferry ...
by taoroot
05 Sep 2015 14:43
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.6 for 1.18/1.19/1.20

You're welcome;) Yes, jobs are working correctly for me, here is also the picture. http://s16.postimg.org/n5gjkio6p/ets2ns2.jpg http://s16.postimg.org/f18ffs1rl/ets2ns3.jpg About the road near Finneid, the problem was disconnected node of the road to prefab, so it does not need to be replaced, just ...
by taoroot
05 Sep 2015 11:33
Forum: ETS2 Map mods
Topic: [CLOSED] [REL] 1:1 scale Northern Scandinavia v0.99.5 for 1.28
Replies: 800
Views: 199717

Re: [REL] Northern Scandinavia v0.98.6 for 1.18/1.19/1.20

Invisible wall between Vikan and Bertnes at 4-lane road towards Tverlandet is not yet fixed. On the road that goes on a bridge.
I've found out that when I removed the crash barriers in that area on the bridge, invisible wall disappeared and I can drive on both sides of the road:)

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