ProMods 2.45 has been released. It runs on game version 1.36 and requires ALL map DLCs. It is not compatible with open beta 1.37.

Please note that due to the COVID-19 pandemic, we are sadly unable to expand our server capacity as per usual and the free download servers are likely to be overwhelmed upon release. Please be kind and patient or use the paid service for a better experience.

Search found 34 matches

by Freggs
07 Jan 2020 23:48
Forum: Map mods
Topic: [WIP] Welcome to Portugal: Beira Baixa
Replies: 60
Views: 17574

Re: [WIP] Welcome to Portugal: Beira Baixa

Lovely!! Looking mighty impressive, can't wait.
by Freggs
26 Jul 2019 13:08
Forum: Map mods
Topic: [WIP] Welcome to Portugal: Beira Baixa
Replies: 60
Views: 17574

Re: [WIP] Welcome to Portugal: Beira Baixa

Thanks for the response and efforts. Looking amazing.
by Freggs
18 Jul 2019 04:22
Forum: Map mods
Topic: [WIP] Welcome to Portugal: Beira Baixa
Replies: 60
Views: 17574

Re: [WIP] Welcome to Portugal: Beira Baixa

Oh yeah ! How are the 'Via Verde' automatic toll lanes going to be implemented ? I ask this because the ~30 Kph limit that's currently in game is very slow compared to them in real life. Also the automatic toll lane placement, if i'm not mistaken current prefabs by SCS make it so the only two automa...
by Freggs
20 May 2019 18:51
Forum: Development updates and Q&A
Topic: Development on version 2.x (Iberian Peninsula Project)
Replies: 5062
Views: 1322313

Re: Development on version 2.x (Iberian Peninsula Project)

That jab at TSM is justified :lol:, to each their own at the end of the day.

Keep up the awesome work ! Eagerly awaiting some sweet next progress pics.
by Freggs
20 Feb 2019 11:00
Forum: Development updates and Q&A
Topic: Development on version 2.x (Northern Scandinavia)
Replies: 810
Views: 315014

Re: Development on version 2.x (Northern Scandinavia)

Amazing work you guys ! Cant wait to drive on these.
by Freggs
08 Jan 2019 17:54
Forum: Development updates and Q&A
Topic: Development on version 2.x (Iberian Peninsula Project)
Replies: 5062
Views: 1322313

Re: Development on version 2.x (Iberian Peninsula Project)

^Only recently have i noticed it was there, i always went to a different gas station so i never got the chance to hear it, let alone see it. Also that being the case maybe it should be moved :D
by Freggs
11 Dec 2018 17:55
Forum: Development updates and Q&A
Topic: Development on version 2.x (Iberian Peninsula Project)
Replies: 5062
Views: 1322313

Re: Development on version 2.x (Iberian Peninsula Project)

I'd make an addon to that suggestion and "un-ruin" the old restaurant in order to make way for the now motorway but the map is based more on realism in relation to today's present appearance. Time's gone i guess.
by Freggs
03 Dec 2018 17:33
Forum: Fixed bugs
Topic: [Fixed] [#16976/#17102/#17103] [2.32] Black textures with OpenGL
Replies: 69
Views: 11141

Re: Promods 1.33 With Black Textures

Cheers Rudi ! I clearly missed this topic. I guess it's time to hunker down and be patient :D
Best of luck to the ProMods team having to constantly deal with these such fiddly things!
(EDIT: Thanks for merge !)
by Freggs
03 Dec 2018 16:46
Forum: Fixed bugs
Topic: [Fixed] [#16976/#17102/#17103] [2.32] Black textures with OpenGL
Replies: 69
Views: 11141

Promods 1.33 With Black Textures

[merged post] So i just recently updated ProMods from 2.31 (for ETS2 1.32) to 2.32 (for ETS2 1.33) and the game plays completely fine for the exception of some unsettling things that reminded me of the OpenGL situation present in older versions of ProMods (the vehicles and trailers parked in a black...