Search found 25 matches
- 12 Jul 2014 14:24
- Forum: Development updates and Q&A ETS2
- Topic: Faroe Islands and Iceland Development
- Replies: 3096
- Views: 834807
Re: Development on version 1.x (Iceland edition)
Hey Purno, It looks great but 1 thing is really wrong, those islands in the middle of the roads when there is a junction. The signs say that you are allowed to pass on both side, well I have never seen a traffic island where you are allowed to pass on the right AND the left. So, or remove the traffi...
- 28 Jun 2014 14:39
- Forum: Questions & Feedback ETS2
- Topic: How to make a map standalone
- Replies: 3
- Views: 1969
Re: How to make a map standalone
Well, Idk how to do that.
- 28 Jun 2014 13:06
- Forum: Questions & Feedback ETS2
- Topic: How to make a map standalone
- Replies: 3
- Views: 1969
Re: How to make a map standalone
if you want to make a standalone map, totally not based on the scs's Europe map you just type in edit.
Because without europe after it it will just load a empty map, and you can save this with any name you like (but not europe ofc)
Because without europe after it it will just load a empty map, and you can save this with any name you like (but not europe ofc)
- 16 Jun 2014 13:41
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 1.x (Current Map Improvements)
- Replies: 2654
- Views: 691819
Re: Development on version 1.x (Current Map Improvements)
Hello guys,
So I just got curious about the redesign of Germany, Are you also making a difference between west and east Germany? Because you can still see remains of the walls on some places. And the quality of roads and the looks are still on some places different.
So I just got curious about the redesign of Germany, Are you also making a difference between west and east Germany? Because you can still see remains of the walls on some places. And the quality of roads and the looks are still on some places different.
- 15 Jun 2014 08:30
- Forum: Development updates and Q&A ETS2
- Topic: Faroe Islands and Iceland Development
- Replies: 3096
- Views: 834807
Re: Development on version 1.x (Iceland edition)
What a beautiful intersection, what sort of models did you use for the bridge? or is it a custom 1?
- 29 May 2014 11:15
- Forum: Development updates and Q&A ETS2
- Topic: Faroe Islands and Iceland Development
- Replies: 3096
- Views: 834807
Re: Development on version 1.x (Iceland edition)
well it's more like the snow is too flat, you prob set noise power to 0% right?
I mean that snow isn't just flat, there aren't any bumps now, witch feels quite unrealistic if you know what I mean.
I mean that snow isn't just flat, there aren't any bumps now, witch feels quite unrealistic if you know what I mean.
- 28 May 2014 19:01
- Forum: ProMods Academy
- Topic: [TUTORIAL] A tutorial creating map (1.8.2)
- Replies: 947
- Views: 305321
Re: how to... A tutorial creating map(1.8.2)
if I understand you right you will need Zmodeler 3 for this, because Blender2scs doesn't have support for this option
- 28 May 2014 18:14
- Forum: Development updates and Q&A ETS2
- Topic: Faroe Islands and Iceland Development
- Replies: 3096
- Views: 834807
Re: Development on version 1.x (Iceland edition)
Hi purno,
So far it looks very good! But sadly because of all that snow it looks a bit empty, but I am sure you will fill this up.
So far it looks very good! But sadly because of all that snow it looks a bit empty, but I am sure you will fill this up.
- 28 May 2014 13:31
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 1.x (Current Map Improvements)
- Replies: 2654
- Views: 691819
Re: Development on version 1.x (Current Map Improvements)
So if I understand you guys good, we will get Ai that may drive 250 kph?
The new highway looks great Mandelsoft, much more realistic!
The new highway looks great Mandelsoft, much more realistic!
- 10 May 2014 09:19
- Forum: Not a bug ETS2
- Topic: [1.62] Floating barrels in Milano
- Replies: 6
- Views: 2594
Re: [1.62] Floating barrels in Milano
It's as I said a bug from M95 his Italy mod, I tested it without it and the bug was gone.