Search found 191 matches

by bricksathome
21 Jun 2019 21:23
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 184
Views: 34350

Re: Development on version 1.x (British Columbia Edition)

There's been quite a bit of Vancouver shown recently, so let's move further east to Kelowna! These images are focused on the standout William R. Bennett Bridge which crosses Okanagan Lake. I've had to push the game engine to it's limits here in order to keep everything drawn in at far distances whic...
by bricksathome
10 Jun 2019 22:46
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 659
Views: 111830

Re: Modding Q&A

Tip: Holding 'ALT' when connecting nodes will pretty much guarantee they connect (Assuming the nodes are compatible with each other) ;)
by bricksathome
10 Jun 2019 16:41
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 184
Views: 34350

Re: Development on version 1.x (British Columbia Edition)

Will driving a (modded) rigid truck bypass the restriction or does the game check for an active job? It's the same mechanic that SCS used through the Yosemite national park to fine trucks with trailers, so you can test it through there and it will be the same when you drive over the Bridge in ProMo...
by bricksathome
01 Jun 2019 15:26
Forum: Non-ProMods problems
Topic: [2.40] Bergen, missing part of map near the port
Replies: 8
Views: 330

Re: [2.40] Bergen, missing part of map near the port

I think I remember hearing somewhere that Sardinia accidentally includes some files that overwrite some of the Bergen area, it might have been a different amp mod or it could've been fixed already but I'd check that first ;)
by bricksathome
29 May 2019 13:55
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2774
Views: 721255

Re: Development on version 2.x (British Isles Edition)

Sometimes an area doesn't have a landmark as such, but it's the unique parts of an area that makes it recognisable; Like for instance this painted 'mural' here in the centre of Builth Wells.

Image

Image
by bricksathome
26 Apr 2019 21:19
Forum: ATS Questions & Feedback
Topic: is anyone working on a promods skinpack?
Replies: 2
Views: 502

Re: is anyone working on a promods skinpack?

The logo is still subject to changes and tweaks ;)

Image
by bricksathome
24 Apr 2019 21:47
Forum: Questions & Feedback
Topic: Refund??
Replies: 9
Views: 508

Re: Refund??

Why were you still selling Promods knowing full well it isn't compatible with the new ETS update? ProMods works with the latest ETS2 version, there's not been a new ETS2 version for a while. It's more likely that you haven't read the DLC requirements, as the newest version of ProMods now requires a...