Search found 192 matches

by bricksathome
25 Jun 2019 11:41
Forum: Off-topic
Topic: ProMods is a custom map mod for the game Euro Truck Simulator 2
Replies: 7
Views: 255

Re: ProMods is a custom map mod for the game Euro Truck Simulator 2

TheNuvolari wrote:
25 Jun 2019 08:26

Anyway, sounds like it's an article from Wikipedia, you should make it (considering there isn't an article for ProMods yet).
That’s because it is from a Wiki article https://truck-simulator.fandom.com/wiki/ProMods
by bricksathome
21 Jun 2019 21:23
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 185
Views: 35028

Re: Development on version 1.x (British Columbia Edition)

There's been quite a bit of Vancouver shown recently, so let's move further east to Kelowna! These images are focused on the standout William R. Bennett Bridge which crosses Okanagan Lake. I've had to push the game engine to it's limits here in order to keep everything drawn in at far distances whic...
by bricksathome
10 Jun 2019 22:46
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 659
Views: 111990

Re: Modding Q&A

Tip: Holding 'ALT' when connecting nodes will pretty much guarantee they connect (Assuming the nodes are compatible with each other) ;)
by bricksathome
10 Jun 2019 16:41
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 185
Views: 35028

Re: Development on version 1.x (British Columbia Edition)

Will driving a (modded) rigid truck bypass the restriction or does the game check for an active job? It's the same mechanic that SCS used through the Yosemite national park to fine trucks with trailers, so you can test it through there and it will be the same when you drive over the Bridge in ProMo...
by bricksathome
01 Jun 2019 15:26
Forum: Non-ProMods problems
Topic: [2.40] Bergen, missing part of map near the port
Replies: 8
Views: 333

Re: [2.40] Bergen, missing part of map near the port

I think I remember hearing somewhere that Sardinia accidentally includes some files that overwrite some of the Bergen area, it might have been a different amp mod or it could've been fixed already but I'd check that first ;)
by bricksathome
29 May 2019 13:55
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2777
Views: 723349

Re: Development on version 2.x (British Isles Edition)

Sometimes an area doesn't have a landmark as such, but it's the unique parts of an area that makes it recognisable; Like for instance this painted 'mural' here in the centre of Builth Wells.

Image

Image
by bricksathome
26 Apr 2019 21:19
Forum: ATS Questions & Feedback
Topic: is anyone working on a promods skinpack?
Replies: 2
Views: 505

Re: is anyone working on a promods skinpack?

The logo is still subject to changes and tweaks ;)

Image