Search found 38 matches

by JohannesKauffmann
20 Apr 2017 14:47
Forum: Fixed bugs ETS2
Topic: [Fixed] [2.16] Signs at N13 Aire
Replies: 1
Views: 735

[Fixed] [2.16] Signs at N13 Aire

There is an aire at the N13 between the A84 and Cherbourg where almost all the signs are missing, except when coming from the north, there is a sign indicating an aire, but it's the name of another aire at the A84 (Aire de la Vallée de la Vire Gouvets). From bugs.txt: ; [20/04/2017 15:27] (sec-0011+...
by JohannesKauffmann
17 Apr 2017 16:41
Forum: Questions & Feedback ETS2
Topic: I have been playing ETS2 wrong
Replies: 7
Views: 1852

Re: I have been playing ETS2 wrong

I would suggest you try Belgium and see if you can match some highways against their real life counterparts. You'd be surprised! Also, check out Andorra and Spain! It's awesome!
by JohannesKauffmann
16 Apr 2017 18:24
Forum: Development updates and Q&A ETS2
Topic: France and Monaco Development
Replies: 1572
Views: 853138

Re: Development on version 2.x (France merge)

To me, the whole Monaco thing kind of boggles my mind. It's like saying you would rather have Liechtenstein than the beautiful Autobahnen we've got right now. To each their own, I guess we play Promods for different reasons. About the Fourvière tunnel, I used the French Wikisara (routes.wikia.com) a...
by JohannesKauffmann
14 Apr 2017 17:47
Forum: Development updates and Q&A ETS2
Topic: France and Monaco Development
Replies: 1572
Views: 853138

Re: Development on version 2.x (France merge)

Trucks over 7.5 tonnes may not enter the Fourvière tunnel at all. The A6 and A7 between Anses and Ternay is restricted for vehicles over 19 tonnes, as well as the whole northern périphérique. To circumvent these restrictions, I'm pretty sure most drivers just take the A46, A346 and back on the A46. ...
by JohannesKauffmann
14 Apr 2017 11:05
Forum: Development updates and Q&A ETS2
Topic: France and Monaco Development
Replies: 1572
Views: 853138

Re: Development on version 2.x (France merge)

Why people are asking for monaco while the rebuilding of the old scs part of france is way more important then a small place like that? The same goes for Spain where people ask for ceuta instead of the mainland Spain and the tiny islands around Brittain while the rebuilding of the main roads of the...
by JohannesKauffmann
29 Jan 2017 13:42
Forum: ProMods Academy
Topic: Sign templates + Promods
Replies: 5
Views: 1771

Re: Sign templates + Promods

Thanks everyone for your help!

I got it working after all, the game saves and loads my templates and projects fine now.
I was under the impression that the game could only write to the "base" folder in my installation directory. Everything works out as it should. Again, thanks everybody!
by JohannesKauffmann
28 Jan 2017 21:52
Forum: ProMods Academy
Topic: Sign templates + Promods
Replies: 5
Views: 1771

Re: Sign templates + Promods

First of all, thanks for your quick reply. Alright, so I created a folder called mod_lorraine inside //def/sign/. I also moved myawesometmpl.sii to that folder, and created a new file, templates.mod_lorraine.sii inside of //def/sign/mod_lorraine/ SiiNunit { sign_template_def : myawesometmpl { path: ...
by JohannesKauffmann
28 Jan 2017 18:02
Forum: ProMods Academy
Topic: Sign templates + Promods
Replies: 5
Views: 1771

Sign templates + Promods

Hi everyone, So I tried adding one of my signs to the game as a mod. The sign itself is editable, so I had to create a project and a template first. Once you create a project, the projectname .sii file gets added to the //def/sign/project/ folder. As for creating a new template, mytemplatename .sii ...

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