Search found 298 matches
- 27 Mar 2014 19:35
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
Is it possible to skip parking as with normal docks? (I'm hardly able to park a real car.) But it does look cool, I see.
- 27 Mar 2014 13:11
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
Thank you for your answer – good reasons always help to understand decisions (it's the same as with the ferries). Still, I still do not get, why the new skins (Lidl, Aldi etc.) are mandatory to ProMods. After all, I think that people download ProMods as they expect a map mod and not so much replaced...
- 27 Mar 2014 10:23
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
but why would people think that? I think, a lot of people see modding as giving extra content and quality improvements without removing what had been already in game. (e. g. if you rebuild a city it's okay but if you remove one, it's not). This might involve fantasy brands, too. Therefore, it might...
- 27 Mar 2014 10:07
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
Maybe you should have left some of them so that the people do not feel there are companies missing.
- 27 Mar 2014 09:47
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
It's clear that you won't publish 20 versions where the only difference are three country names but is it alterable by the users without getting into the localization file? Probably you were able to put the names somewhere else so maybe we can individually change them to our language? If possible, c...
- 26 Mar 2014 20:36
- Forum: Questions & Feedback ETS2
- Topic: 1.6 feedback
- Replies: 86
- Views: 18545
Re: 1.6 feedback
What looks also a bit ugly but is no bug is that the city names are in English and lower case. I know this is only a detail but as you call your Mod ProMods which I assume the Pro stands for professional you should get rid of that
- 24 Mar 2014 20:21
- Forum: Questions & Feedback ETS2
- Topic: Suggestion: Add sounds at railway crossing
- Replies: 2
- Views: 1106
Re: Suggestion: Add sounds at railway crossing
I'd guess there is a way to add this to the game. I mean, if it's possible to make railway crossings with trains and a train sound, it would be logical if this was possible to have a gates-are-being-closed sound as well. I don't know what exactly generates the sound when you see a train crossing but...
- 24 Mar 2014 19:54
- Forum: Questions & Feedback ETS2
- Topic: Suggestion: Add sounds at railway crossing
- Replies: 2
- Views: 1106
Suggestion: Add sounds at railway crossing
Simple suggestion for more realism. Before gates are being closed there is a sound to warn drivers. You may add it for more realism. Research might be not that simple but here are the sounds used in Germany: http://upload.wikimedia.org/wikipedia/commons/a/ad/B%C3%9C_BLE_Rosbach.ogg and http://upload...
- 24 Mar 2014 18:46
- Forum: Off-topic
- Topic: AI headlights and Scania R/Volvo DRL led lights.
- Replies: 8
- Views: 5158
Re: AI headlights and Scania R/Volvo DRL led lights.
I think he is referring to permanent Daytime Running Lights that are enabled for every trip and sometimes cannot be disabled. Some cars have them, others don't.
- 24 Mar 2014 18:12
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 1.x (France edition)
- Replies: 968
- Views: 303415
Re: Development on version 1.x (France edition)
I do not really get what you people mean by "pillars"? For example in this photo , would you leave those heavy columns made of stone? Would be not so cool ... :/ Well most of the people will drive in their truck and won't look underneath a bridge, so why add them. No! Well, maybe this is t...