Search found 10 matches

by supersobes
10 Jun 2019 23:42
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 162
Views: 30542

Re: Development on version 1.x (British Columbia Edition)

I saw people talking about traffic lights, maybe this video will help explain. When the flashing green arrow is on, you have priority to turn left. When the arrow is off, but the solid green light is on, you can still turn, but you need to watch out and give way for vehicles travelling in the oppos...
by supersobes
05 Jun 2019 18:24
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 162
Views: 30542

Re: Development on version 1.x (British Columbia Edition)

@Nico Yes, these traffic signals are awesome! Thanks penguinaz! :) @brainiac If they placed overlapping signals to get the effect of the four section signal, then that would mean that the red and amber lights from the left turn signal would be showing in the slot for the green and amber lights on th...
by supersobes
04 Jun 2019 21:45
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 162
Views: 30542

Re: Development on version 1.x (British Columbia Edition)

ProMods Canada is looking awesome! I'm really excited to be able to drive to Canada soon! ProMods also seems to be doing a great job with the road infrastructure. The traffic signals and road signage look really cool. In the most recent set of screenshots, the four section traffic signals for the pr...
by supersobes
07 Feb 2018 23:09
Forum: Off-topic
Topic: Trying ProMods Again
Replies: 1
Views: 610

Trying ProMods Again

In this thread on the SCS forum, I thought about the fact that MandelSoft thinks it's a pity that we don't use ProMods. Maybe we are missing out on a great opportunity. It's been a while since I took a look at ProMods, so I downloaded it today. I drove around Northen Norway, Finland, and Ireland. Th...
by supersobes
25 Jan 2018 02:07
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Re: Removed Mod left missing locations in game log.

After decoding the "game.sii" file, I noticed that not only does it store the garage information from ProMods in there, but it also stores the discovered cites, discovered truck dealers, and discovered road segments in the file too. After backing up my save and deleting all the ProMods garages from ...
by supersobes
24 Jan 2018 21:44
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Re: Removed Mod left missing locations in game log.

Okay, thank you for the information. I'll try to live with the errors, and try to limit the the amount of time I look at the game log.
by supersobes
24 Jan 2018 02:10
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Re: Removed Mod left missing locations in game log.

So if I wanted to remove the errors, I would go to "Documents / Euro Truck Simulator 2 / profiles / [Profile ID] / save / [Save Name OR Autosave] / game.sii" to attempt to remove the garage spawn points? The only problem is, how do you open a ".sii" file?
by supersobes
24 Jan 2018 00:58
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Re: Removed Mod left missing locations in game log.

So, if the actual ProMods files are deleted, how does the game know that there are missing spawn points and where does it store that information? Also, does that mean that whenever you delete any mod (map mod, truck mod, sound mod, etc.) that remanents of the mod still exist in the profile files?
by supersobes
23 Jan 2018 22:42
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Re: Removed Mod left missing locations in game log.

I know this topic is old, but I was just thinking, is there a file somewhere that the the game is getting this information that the spawn points are missing that I can delete and/or edit? Or maybe it is possible to create a tool to remove the errors?
by supersobes
27 Oct 2017 21:41
Forum: Non-ProMods problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 2511

Removed Mod left missing locations in game log.

I removed most mods including ProMods from my save game because I play on a low end laptop and needed to get some FPS back. Every time I start the game, there are several errors in the game log saying that there are missing garage spawn points from all the cities that ProMods adds. This is really an...