Search found 15 matches

by supersobes
27 Aug 2019 21:09
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1062
Views: 394523

Re: Development on version 1.x (British Columbia Edition)

I hope that ProMods ATS will expand all of the Americas except the United States, including South America. Come on! Considering that trucks can not drive between North America and South America, it is highly unlikely that ProMods or SCS will ever do South America in American Truck Simulator. South ...
by supersobes
05 Jul 2019 23:36
Forum: Fixed bugs ETS2
Topic: [Fixed][#20489][ProMods 2.41] Floating Trash Bin - Sundsvall Garage (sec+0005-0017)
Replies: 2
Views: 739

[Fixed][#20489][ProMods 2.41] Floating Trash Bin - Sundsvall Garage (sec+0005-0017)

When the Sundsvall garage is in stage 1, meaning that the player selected that city as their starting city at the beginning of the game, there is a floating trash bin in the middle of the parking lot. Date of Bug Report: 05 July 2019 Game Version: 1.35.1.13s ProMods Version: 2.41 Always Reproducible...
by supersobes
05 Jul 2019 22:16
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1062
Views: 394523

Re: Development on version 1.x (British Columbia Edition)

I think they are talking about the map that is called "US Expansion." ;)
by supersobes
04 Jul 2019 18:31
Forum: Questions & Feedback ETS2
Topic: Game update 1.35
Replies: 88
Views: 25044

Re: Game update 1.35

How is it even possible that the server load is over 300%? :lol: Despite the servers being at 3 times their capacity, I downloaded the mod, and I'm about to start my new modded profile with ProMods! :D Thank you, ProMods team! :)
by supersobes
01 Jul 2019 18:42
Forum: Share the love
Topic: Screenshots by scan720
Replies: 50
Views: 7209

Re: Screenshots by scan720

Awesome screenshots! I love your Scania! :)
by supersobes
10 Jun 2019 23:42
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1062
Views: 394523

Re: Development on version 1.x (British Columbia Edition)

I saw people talking about traffic lights, maybe this video will help explain. When the flashing green arrow is on, you have priority to turn left. When the arrow is off, but the solid green light is on, you can still turn, but you need to watch out and give way for vehicles travelling in the oppos...
by supersobes
05 Jun 2019 18:24
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1062
Views: 394523

Re: Development on version 1.x (British Columbia Edition)

@Nico Yes, these traffic signals are awesome! Thanks penguinaz! :) @brainiac If they placed overlapping signals to get the effect of the four section signal, then that would mean that the red and amber lights from the left turn signal would be showing in the slot for the green and amber lights on th...
by supersobes
04 Jun 2019 21:45
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1062
Views: 394523

Re: Development on version 1.x (British Columbia Edition)

ProMods Canada is looking awesome! I'm really excited to be able to drive to Canada soon! ProMods also seems to be doing a great job with the road infrastructure. The traffic signals and road signage look really cool. In the most recent set of screenshots, the four section traffic signals for the pr...
by supersobes
07 Feb 2018 23:09
Forum: Off-topic
Topic: Trying ProMods Again
Replies: 1
Views: 907

Trying ProMods Again

In this thread on the SCS forum, I thought about the fact that MandelSoft thinks it's a pity that we don't use ProMods. Maybe we are missing out on a great opportunity. It's been a while since I took a look at ProMods, so I downloaded it today. I drove around Northen Norway, Finland, and Ireland. Th...
by supersobes
25 Jan 2018 02:07
Forum: Non-ProMods ETS2 problems
Topic: Removed Mod left missing locations in game log.
Replies: 13
Views: 5851

Re: Removed Mod left missing locations in game log.

After decoding the "game.sii" file, I noticed that not only does it store the garage information from ProMods in there, but it also stores the discovered cites, discovered truck dealers, and discovered road segments in the file too. After backing up my save and deleting all the ProMods gar...

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