Search found 13 matches

by SeZu
06 Jan 2020 00:22
Forum: ProMods Academy
Topic: Map editor Trajector Logic?
Replies: 3
Views: 250

Re: Map editor Trajector Logic?

It's simple! 1-gives way, 2-goes on the main road, etc.
If the same numbers, then adaptive priority, i.e. inferior to each other.
by SeZu
04 Jan 2020 16:00
Forum: ProMods Academy
Topic: [RESOLVED]How to set weight stations on map mod?
Replies: 6
Views: 312

Re: How to set weight stations on map mod?

Did you do a rebuild of the map (F8)?
And you need to set the priority for traffic along the trajectories.
by SeZu
26 Dec 2019 17:26
Forum: ProMods Academy
Topic: How to set DLC Companies on standalone map?
Replies: 2
Views: 169

Re: How to set DLC Companies on standalone map?

You can add any company from dls or default to your card. The main thing is that you and your card's users have these dls. For example, you need the company “balkan_loco” from the dls “Road to the Black Sea”. You simply put the file "city_name.sii" in your mod on the path "def \ company \ balkan_loc...
by SeZu
26 Dec 2019 11:08
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 753
Views: 146134

Re: Modding Q&A

Smith12 wrote:
25 Dec 2019 21:20
Ok so could I place a city over the garage and name the city Oxnard shop 2 ...
You can try to do it! However, the territories of these cities should not intersect
by SeZu
25 Dec 2019 13:01
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 753
Views: 146134

Re: Modding Q&A

In any city, you can place only one garage
by SeZu
23 Dec 2019 16:05
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 753
Views: 146134

Re: Modding Q&A

Is there a way to change it so higher poly vegetation/grass/whatever goes further away? You can change the distance of vegetation, but this will affect performance. In the file "def \ world \ detail_vegetation.sii" change the parameter "max_distance:" to the value that you need. Remember to pack th...
by SeZu
22 Dec 2019 20:55
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 753
Views: 146134

Re: Modding Q&A

Make the necessary settings in the properties window and just click on the “Set as default” button.
by SeZu
10 Dec 2019 01:13
Forum: ProMods Academy
Topic: Whats wrong with these prefabs??
Replies: 12
Views: 729

Re: Whats wrong with these prefabs??

Furkan6161 wrote:
09 Dec 2019 20:51
It doesnt have any corners as i know...
In these prefabs, the curb is selected in the "Corner" section.
by SeZu
06 Dec 2019 16:51
Forum: ProMods Academy
Topic: Objects that no longer display or plant the editor...
Replies: 5
Views: 499

Re: Objects that no longer display or plant the editor...

These models that you are talking about are tied to the country, because for each country they have their own uniform. All movers are registered in "def \ world \ mover_desc.sii"
by SeZu
26 Nov 2019 23:30
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 753
Views: 146134

Re: Modding Q&A

Still don't get it why are default semaphores for the above intersection placed on the wrong side of the road. Because this prefab is intended for the Baltic countries where traffic light models for these countries are used. In the Baltic countries, traffic lights are correctly displayed on the pre...