Search found 29 matches

by SeZu
26 Dec 2021 16:54
Forum: ProMods Academy
Topic: How to create city first job cutscene?
Replies: 1
Views: 4512

Re: How to create city first job cutscene?

Place "Camera point" on your map within the city. In the properties in the "Tags" window write: "campoint0 cityname cutscene". The number after "campoint" is the ordinal number of the screen saver. "Cityname" - the identifier of the city, which is in...
by SeZu
30 Oct 2021 17:31
Forum: ProMods Academy
Topic: Wyoming Map in editor is showing lock symbols
Replies: 1
Views: 606

Re: Wyoming Map in editor is showing lock symbols

Select the nodes and press the keys Ctrl+Alt+L
by SeZu
06 Jul 2021 03:43
Forum: ProMods Academy
Topic: Borders do not accept custom countries
Replies: 1
Views: 533

Re: Borders do not accept custom countries

Countries are assigned only on road nodes. Designate the border at the extreme nodes of the roads, where the border of the country is supposed to be. Then do "Map -> Recompute map". On all other nodes, the country will be assigned automatically.
by SeZu
27 Jan 2021 14:45
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 252109

Re: Modding Q&A

WindWalker wrote:
27 Jan 2021 00:31
Isn't mouse wheel in map editor for zooming in and out? How come?
Mouse wheel in the map editor:
• top view - zoom in and out
• free camera (3D view) - change the speed of the camera
by SeZu
26 Jan 2021 18:10
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 252109

Re: Modding Q&A

... Finally I have found out that it can be adjusted in "config.cfg" file by the "uset g_flyspeed" variable. It was 150 for my ATS and 3750!! for ETS2... You don't have to go to "config.cfg" and not write in the console, but just spin the mouse wheel during free camera.
by SeZu
01 Dec 2020 21:14
Forum: ProMods Academy
Topic: Map editor background problem
Replies: 17
Views: 1896

Re: Map editor background problem

In the editor launch options, enter -force_mods -edit
by SeZu
07 Jun 2020 13:26
Forum: ProMods Academy
Topic: Problem with .tobj file
Replies: 6
Views: 2872

Re: Problem with .tobj file

Blender requires image files with the extension .tga. Blender does not understand .dds files.
by SeZu
06 Jun 2020 12:20
Forum: ProMods Academy
Topic: narrower road?
Replies: 8
Views: 565

Re: narrower road?

road_offset: - shifts the road from the center (node)
lane_offsets_right []: - shifts traffic lanes to the right on the road
lane _offsets_left []: - ... and to the left
by SeZu
06 Jun 2020 12:03
Forum: ProMods Academy
Topic: narrower road?
Replies: 8
Views: 565

Re: narrower road?

Then use the parameters in “road_look.template.sii”: lane_offsets_left []: (-x.-x, x.x) lane_offsets_left []: (-x.-x, x.x) lane_offsets_left []: (-x.-x, x.x) lane_offsets_right []: (-x.x, x.x) lane_offsets_right []: (-x.x, x.x) lane_offsets_right []: (-x.x, x.x) These parameters simply shift the tra...
by SeZu
06 Jun 2020 11:55
Forum: ProMods Academy
Topic: narrower road?
Replies: 8
Views: 565

Re: narrower road?

If you make your own narrow roads, then you will have to make the same narrow crosses for them, since the default crosses will not work correctly..

Go to advanced search