Search found 96 matches

by Miritellane
27 Mar 2020 15:02
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

I did 2 tests with priority on the trajectories, as indicated, once with just priority 1 on the bus trajectory, once by adding a central trajectory on the road for the other vehicles, with a priority 15 .. This does not change anything, the buses leave directly and collide with the other vehicles .....
by Miritellane
27 Mar 2020 09:53
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

<r>I tested, but it does not work, the Ai disappears by touching the node of the road ... <br/> I think it will be necessary to arrange to place a prefab at each start or end of the area with trajectories ... <br/> <br/> Anyway, thank you very much for this help. <br/> I want to make my map evolve a...
by Miritellane
26 Mar 2020 19:23
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

It's a big mistake for me....
I see that yours is on an intersection prefab ...
I created one for testing, it works ...
but it does not work on a road ....
Why ?

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by Miritellane
26 Mar 2020 16:59
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

OK, thank you,
On the properties window (by clicking on node 1), what have you selected as options?
Your trajectory works in "editor" mode, but does it work in "Game" mode?
by Miritellane
26 Mar 2020 16:27
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

It's the same, on any part of the map

The problem is "How to place and fix this blueball?"

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by Miritellane
26 Mar 2020 15:15
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

Here is the problem (example): - I create campaign stops for buses - I want the buses to leave the road and come to the stop, take a break, and leave but the other vehicles remain on the main road. In fact, once my bus trajectory is created, and I pass in the game, the buses do not pass on this traj...
by Miritellane
26 Mar 2020 13:08
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

Re: How to make the "Trajectories" on the 1.36?

Yes, I tested several options but none of them work.
Could I have the complete procedure, starting from nothing?
by Miritellane
25 Mar 2020 17:35
Forum: Français
Topic: Comment faire les "Trajectoires" sur la 1.36 ?
Replies: 0
Views: 93

Comment faire les "Trajectoires" sur la 1.36 ?

Bonjour, Quelqu'un peut-il m'expliquer la méthode complète pour faire les trajectoires depuis la 1.36. La méthode utilisée sur la 1.35 ne fonctionne plus ! Voici le probleme (exemple) : - je crée des arrêts de campagne pour bus - je veux que les bus quittent la route et viennent sur l'arrêt, font un...
by Miritellane
25 Mar 2020 17:35
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 14
Views: 367

How to make the "Trajectories" on the 1.36?

Hello,

Can someone explain to me the complete method of making trajectories since 1.36.
The method used on the 1.35 no longer works!

Thank you in advance
by Miritellane
24 Feb 2020 14:33
Forum: ProMods Academy
Topic: "Ghosts" roads on my map
Replies: 2
Views: 211

Re: "Ghosts" roads on my map

In the console, I do have a message indicating a route of more than 1000m (0x33EFAAD06FC00001), but, with the magnifying glass (FIND) and by typing its UID, the cursor moves to a location, but there is nothing...! and I have no error in the log files (editor, game.log and game.crash) ... and these 2...