Search found 19 matches
- 28 Nov 2018 14:45
- Forum: Development updates and Q&A ETS2
- Topic: Iberian Peninsula Development
- Replies: 5282
- Views: 1597895
Re: Development on version 2.x (Iberian Peninsula Project)
Great! Many thanks.
- 27 Nov 2018 10:17
- Forum: Development updates and Q&A ETS2
- Topic: Iberian Peninsula Development
- Replies: 5282
- Views: 1597895
Re: Development on version 2.x (Iberian Peninsula Project)
OK, so based on the same idea, besides Azores, Madeira should be created too.
What do you think about that?
What do you think about that?
- 23 Nov 2018 18:51
- Forum: Development updates and Q&A ETS2
- Topic: Iberian Peninsula Development
- Replies: 5282
- Views: 1597895
Re: Development on version 2.x (Iberian Peninsula Project)
Hello all, For us, portuguese it's in fact a very important part of ProMods map and we can't wait to drive in Portugal. I also visited Soria and Bilbao and in this last city there is an huge quantity of road, very impressive! Now, I know why it take long time to create the Iberian part. Many thanks ...
- 09 Nov 2018 09:23
- Forum: Development updates and Q&A ETS2
- Topic: Cyprus Development
- Replies: 297
- Views: 168815
- 08 Nov 2018 21:35
- Forum: Development updates and Q&A ETS2
- Topic: Cyprus Development
- Replies: 297
- Views: 168815
Re: Development on version 2.x (Cyprus)
In first instance, when I drove in Cyprus (in the game), I'm disappointed because I forgot that in Cyprus, as a former UK colony, we drive in the left side!
- 05 Jul 2018 20:28
- Forum: ProMods Academy
- Topic: Don't understand signs since 1.31 update
- Replies: 4
- Views: 1195
Re: Don't understand signs since 1.31 update
Hi! I recently updated my game from 1.28 to 1.31 and now I'm a bit lost on signs. I was used to the old way to create signs, but the new one is completely diferent and I need help. I' ve already understood that the old signs we created were called sign overrides. Well, now to create a sign I'm just...
- 05 Jul 2018 20:27
- Forum: ProMods Academy
- Topic: How to make my map compitable with ProMods
- Replies: 8
- Views: 1456
Re: How to make my map compitable with ProMods
Hello all,
Interesting thing, I'm waiting for realmadrid1902 feedback.
Doctor Z.
Interesting thing, I'm waiting for realmadrid1902 feedback.
Doctor Z.
- 05 Jul 2018 20:24
- Forum: ProMods Academy
- Topic: Create a new sign or how to use an uneditable sign?
- Replies: 6
- Views: 2128
Re: Create a new sign or how to use an uneditable sign?
Hi OP! Have you found how to do it? I'm portuguese (I know you are as well, maybe you're trying to do the same as me). But have you done it? If so, can you explain it to me? Hello NewCoolMapper, In fact since my last post, I have no time to do a training to Blender tools or other stuff. However, if...
Re: crash
Bonjour,fredo18340 wrote: ↑11 Nov 2017 08:32bonjour je viens de telecharger la promod et quand je lance ets2 le jeu crash que faire
Par ailleurs, il y a un ordre à respecter pour l'ajout des mods. Tu peux aussi consulter
le fichier game.log qui te donne des informations sur ce qu'il se produit dans le jeu.
Doctor Z.
- 17 Nov 2017 10:34
- Forum: Français
- Topic: Créer des panneaux personnalisés
- Replies: 0
- Views: 821
Créer des panneaux personnalisés
Bonjour à tous, Je suis en train de faire une map perso dans laquelle je voudrai mettre des panneaux personnalisés. Dans la section Sign Template de l'éditeur, il y a évidemment quelques panneaux, mais pas suffisament et pas les modèles que je souhaite. Par ailleurs, j'aimerai pouvoir utiliser la po...