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by Davyddin
26 Jul 2017 07:08
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

Re: [REL] Non-Roman Toponymy Packs 1.7 for ProMods 2.17, Project Balkans 2.5, RusMap 1.7.3, Southern Region 6.5.2

Thank you for providing this collection of mods. I'm currently using the one that closely matches ProMods' style of displaying the names on the map. The names shown in the Job Info on the Route Advisor match the signs, which makes it easier to follow the signs if I choose not to follow the GPS clos...
by Davyddin
26 Jul 2017 07:05
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

Re: [REL] Non-Roman Toponymy Packs 2.0 for PM 2.17 + PB 2.5 + RM 1.7.3 + SR 6.5.2 + ROS 4.0 [UPD 2017-07-26]

The packs have been updated to version 2.0 and with this update comes full support for Russian Open Spaces 4.0!
by Davyddin
25 Jul 2017 18:26
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

Re: [REL] Non-Roman Toponymy Packs 1.7 for ProMods 2.17, Project Balkans 2.5, RusMap 1.7.3, Southern Region 6.5.2

Having received permission from МОРОЗОВ, I plan to include the toponyms from Russian Open Spaces at some point as well (even though it doesn't seem to be perfectly compatible with all the other maps yet).
by Davyddin
25 Jul 2017 18:24
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

Re: [REL] Non-Roman Toponymy Packs 1.7 for ProMods 2.17, Project Balkans 2.5, RusMap 1.7.3, Southern Region 6.5.2

Thanks, I'm glad you like it!
Stilgar wrote:
25 Jul 2017 18:17
And which version give the "Rostov" Name?
I'm not quite sure I follow; do you mean you would like a variant using just "Rostov" as the short name rather than the full "Rostov-na-Donu"?
by Davyddin
25 Jul 2017 15:55
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

Re: [REL] Non-Roman Toponymy Packs 1.7 for ProMods 2.17, Project Balkans 2.5, RusMap 1.7.3, Southern Region 6.5.2

So what you are saying is that non-romanized scripts lets say Russian will be written first and then in a backslash or brackets the english/romanized would be added Yes, quite so. An example: The Russian city of Ростов-на-Дону is displayed as "Ростов-на-Дону (Rostov-na-Donu)" on the maps....
by Davyddin
25 Jul 2017 04:06
Forum: ETS2 Map mods
Topic: [REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]
Replies: 114
Views: 39742

[REL] Universal Name Packs [1.27–1.31] [UPD 2018-09-26] [FROZEN]

forum_cover.gif As you have noticed, this series of mods has unfortunately been frozen for a long time, more recently mostly due to the very major changes to toponymy in the game (toponymic localization etc). I may however revisit this aspect of the game soon, and perhaps reboot these mods in some ...
by Davyddin
23 Jul 2017 13:09
Forum: Questions & Feedback ETS2
Topic: Question for the team: non-Latin place name mods
Replies: 4
Views: 1299

Re: Question for the team: non-Latin place name mods

Well, you don't need permission to modify our files. I made a Polish city names mod, that changes all city names to Polish exonyms, and I never asked for permission. You can modify our def archive / map archive in any way you want and share it as an addon. People using your mod will need to downloa...
by Davyddin
23 Jul 2017 12:46
Forum: Questions & Feedback ETS2
Topic: Question for the team: non-Latin place name mods
Replies: 4
Views: 1299

Re: Question for the team: non-Latin place name mods

I don't see why you need permission because all the ProMods names are already following this standard? It seems to me like you are merely modifying RusMap etc. This is, in actual practice, true of the first variant of the mod. The second variant, however, also modifies ProMods city data (since it r...
by Davyddin
22 Jul 2017 15:50
Forum: Questions & Feedback ETS2
Topic: Question for the team: non-Latin place name mods
Replies: 4
Views: 1299

Question for the team: non-Latin place name mods

Hi, ProMods team, I wasn't sure whether to send PMs or start a question thread, but here goes. :) I've developed a couple of linguistic mods, which make non-Latin place names all over several maps conform to the ProMods convention of using native names in their respective native scripts, with non-La...

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