Search found 10 matches

by lonestranger
02 Feb 2020 00:40
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

I thought perhaps you had hand-placed four individual crossing arm assets. If it's an existing SCS asset, that's fine in my opinion. To be honest, I hadn't noticed that the SCS ones are already four-quadrant gates (also relatively uncommon in the US, apparently).
by lonestranger
01 Feb 2020 03:01
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

That's well within Kamloops proper, for what it's worth. I'm typing this from my home about 500m from that intersection, and I can see one of the buildings in the screenshot. I can't wait to drive it in-game, so thanks for your hard work! Edit to add: there shouldn't be rail crossing arms on both ro...
by lonestranger
28 Sep 2019 23:57
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

Iron wrote:
28 Sep 2019 10:04
This could certainly be it. Though I'm thinking this could be the west end of Salmon Arm on Hwy 1.
Good eye. I was thinking of this spot, though I realize Hwy 97 isn't even in the plans.
by lonestranger
28 Sep 2019 00:36
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

Highway 97 southbound, in the east end of Westwold right by the turf farm!
by lonestranger
25 Sep 2019 19:17
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

... I'll be happy to answer questions if you have any (especially about traffic lights since those seem to cause some confusion :P) and provide photos and video if you ever decide to do the Sunshine Coast. I was just thinking the same thing when I was playing in Washington, waiting at a red light t...
by lonestranger
20 Apr 2019 08:24
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 351
Views: 113700

Re: Development on version 1.x (British Columbia Edition)

Woo-hoo! I live in Kamloops, so cheers to this!
by lonestranger
03 May 2014 22:34
Forum: Not a bug
Topic: [1.61] possible bug - game crash in Bergen
Replies: 39
Views: 8262

Re: [1.61] possible bug - game crash in Bergen

I thought I'd pass along my crash, in case it might help. Game v1.9.24.1s, ProMods v1.62 I've been having crashes repeatedly occur at the same spot near the Scania dealer in Bergen. It happens when hauling a trailer and entering either of these two intersections: http://i.imgur.com/rRGFINC.jpg Even ...
by lonestranger
18 Apr 2014 06:52
Forum: Fixed bugs
Topic: [Fixed] [#52] [1.62] Turku, trailer sinking/bouncing issues at ferry
Replies: 37
Views: 9520

Re: [1.62] Trailer halfway sunk to the ground Turku

It seems that you know the cause of the issue, but I figured I'd add my two cents. I also had the problem when I hauled an overweight trailer: http://cloud-2.steampowered.com/ugc/3282305675295451960/92A84E9C7A22D1ECC7B07E32F7421AF44F1BB3B7/1024x640.resizedimage I had no issue earlier with a normal t...
by lonestranger
14 Apr 2014 00:24
Forum: Questions & Feedback
Topic: Wonderful "Easter Egg" in France!
Replies: 39
Views: 10976

Re: Wonderful "Easter Egg" in France!

This was fun for me to find by accident, without even knowing it existed, like the best Easter eggs should be. I just happened to notice that the "do not enter" floating barriers were no-where near where the GPS map showed the roads end. Anyway, Happy Easter, and thanks for all the cool details like...