Search found 27 matches
- 27 Jan 2018 02:34
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Re: Not quite sure whats going wrong. (Lots of issues)
Well i solved the first issue. Now its just crashing with no information. 00:00:42.522 : Loading unlock data .... 00:00:42.601 : Map '/map/SchweizMapV0102.mbd' loading started .... 00:00:42.623 : Map base sectors successfully loaded. 00:00:42.623 : Map loaded 00:00:42.624 : <ERROR> Game state load f...
- 26 Jan 2018 23:00
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Re: Not quite sure whats going wrong. (Lots of issues)
I must admit I have no idea what's wrong with that 1 file BUT I can tell you - your file management skills are really poor and your mod will never work this way... Never edit SCS files! Don't touch company.sii, create your own instead (company.swiss.sii or something similar). Also, don't include an...
- 26 Jan 2018 21:32
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
- 26 Jan 2018 20:01
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Re: Not quite sure whats going wrong. (Lots of issues)
Thanks. You would probably know better than my team!
- 26 Jan 2018 18:43
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Re: Not quite sure whats going wrong. (Lots of issues)
Well, it tells you exactly what is wrong, in which def file and even the exact line with the problem. So investigate that file as it says ;) I did investigate what it says, but there is no c on line 10 of the companies sii file, as well as there is no exomar.dlc_it file. Also, if you would like to ...
- 26 Jan 2018 15:29
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Re: Not quite sure whats going wrong. (Lots of issues)
I suspect that you double-defined some DLC companies. Your game tries to load the same item twice, which is not allowed. Why are you even doing that? If by double defined you mean I have two companies assigned to the same prefab then no. I have removed the company definitions entirely from the def ...
- 26 Jan 2018 07:00
- Forum: ProMods Academy
- Topic: Not quite sure whats going wrong. (Lots of issues)
- Replies: 20
- Views: 4560
Not quite sure whats going wrong. (Lots of issues)
Hello again! I've been working on the Switzerland map with my team but the map wouldn't run from the profile screen, so we ignored it until we were close to the next release. Now that we're getting close, I asked everyone to try and figure out why the game was crashing on the start. For some reason,...
- 08 Jan 2018 00:02
- Forum: ProMods Academy
- Topic: Map Route Overlay .mat Format
- Replies: 7
- Views: 1460
Re: Map Route Overlay .mat Format
ok thanks!
- 07 Jan 2018 23:51
- Forum: ProMods Academy
- Topic: Map Route Overlay .mat Format
- Replies: 7
- Views: 1460
Re: Map Route Overlay .mat Format
Thanks. Thats what I thought. In the overlays.sii file does it have to have road_ as well or is it implied by road_names[]?Nathan_A_RF wrote: ↑07 Jan 2018 23:49As long as it's "road_XXXX" you're fine. In the def/world folder make sure you set up the ovelays.sii folder you need too if adding a new overlay.
- 07 Jan 2018 23:45
- Forum: ProMods Academy
- Topic: Map Route Overlay .mat Format
- Replies: 7
- Views: 1460
Re: Map Route Overlay .mat Format
Does the texture have to be road_ch_##?Nathan_A_RF wrote: ↑07 Jan 2018 23:16Code: Select all
material : "ui" { texture : "road_ch_1a.tobj" texture_name : "texture" }