Search found 27 matches

by Minecart11
27 Jan 2018 02:34
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

Well i solved the first issue. Now its just crashing with no information. 00:00:42.522 : Loading unlock data .... 00:00:42.601 : Map '/map/SchweizMapV0102.mbd' loading started .... 00:00:42.623 : Map base sectors successfully loaded. 00:00:42.623 : Map loaded 00:00:42.624 : <ERROR> Game state load f...
by Minecart11
26 Jan 2018 23:00
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

I must admit I have no idea what's wrong with that 1 file BUT I can tell you - your file management skills are really poor and your mod will never work this way... Never edit SCS files! Don't touch company.sii, create your own instead (company.swiss.sii or something similar). Also, don't include an...
by Minecart11
26 Jan 2018 21:32
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

Vøytek wrote:
26 Jan 2018 19:20
Sure, we can take a look at your files if you want.
Here you go!

http://www.mediafire.com/file/dmmployc2 ... eizmap.zip
by Minecart11
26 Jan 2018 20:01
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

Thanks. You would probably know better than my team! :lol:
by Minecart11
26 Jan 2018 18:43
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

Well, it tells you exactly what is wrong, in which def file and even the exact line with the problem. So investigate that file as it says ;) I did investigate what it says, but there is no c on line 10 of the companies sii file, as well as there is no exomar.dlc_it file. Also, if you would like to ...
by Minecart11
26 Jan 2018 15:29
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Re: Not quite sure whats going wrong. (Lots of issues)

I suspect that you double-defined some DLC companies. Your game tries to load the same item twice, which is not allowed. Why are you even doing that? If by double defined you mean I have two companies assigned to the same prefab then no. I have removed the company definitions entirely from the def ...
by Minecart11
26 Jan 2018 07:00
Forum: ProMods Academy
Topic: Not quite sure whats going wrong. (Lots of issues)
Replies: 20
Views: 4560

Not quite sure whats going wrong. (Lots of issues)

Hello again! I've been working on the Switzerland map with my team but the map wouldn't run from the profile screen, so we ignored it until we were close to the next release. Now that we're getting close, I asked everyone to try and figure out why the game was crashing on the start. For some reason,...
by Minecart11
08 Jan 2018 00:02
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 1460

Re: Map Route Overlay .mat Format

ok thanks!
by Minecart11
07 Jan 2018 23:51
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 1460

Re: Map Route Overlay .mat Format

Nathan_A_RF wrote:
07 Jan 2018 23:49
As long as it's "road_XXXX" you're fine. In the def/world folder make sure you set up the ovelays.sii folder you need too if adding a new overlay.
Thanks. Thats what I thought. In the overlays.sii file does it have to have road_ as well or is it implied by road_names[]?
by Minecart11
07 Jan 2018 23:45
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 1460

Re: Map Route Overlay .mat Format

Nathan_A_RF wrote:
07 Jan 2018 23:16

Code: Select all

material : "ui"
{
	texture : "road_ch_1a.tobj"
	texture_name : "texture"
}
Does the texture have to be road_ch_##?

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