Search found 3160 matches

by Nico
09 Jan 2020 18:54
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 326
Views: 95890

Re: Development on version 1.x (British Columbia Edition)

Hawaii could be an option, but for now we will keep the primairy focus on Canada. The other ideas not so much. ATS is being developed in a very different style than ETS2. Not to mention that the ETS2 scandinavia times are from many years ago. The games and development has changed alot since then. An...
by Nico
31 Dec 2019 15:26
Forum: Development updates and Q&A
Topic: Development on version 2.x (Black Sea Merge)
Replies: 106
Views: 31466

Re: Development on version 2.x (Black Sea Merge)

Before this year ends, I wanted to share a picture of the border I have been working on for the last weeks:

Image

Any guesses?

See you guys next year!
by Nico
15 Dec 2019 13:19
Forum: Development updates and Q&A
Topic: Development on version 2.x (Black Sea Merge)
Replies: 106
Views: 31466

Re: Development on version 2.x (Black Sea Merge)

Shiva wrote:
15 Dec 2019 04:38
Alexandroupolis to Keşan, Edirne. "1". I do think that the map does not show all the work needed in that area.
We already build the road up until Alexandroupolis, hence why adding a border here is relatively easy.
by Nico
13 Dec 2019 16:43
Forum: Questions & Feedback
Topic: Road to Black Sea and Promods compatibility
Replies: 30
Views: 3268

Re: Road to Black Sea and Promods compatibility

My advice is not to give advice about subjects you don't understand.

So a small summary:

- We are working on merging the DLC with our map.
- No it is not possible to just "take the DLC".
- Yes, you don't need the DLC for PM 2.43.
- Yes, our work overrides the DLC.

Case Closed
by Nico
05 Dec 2019 09:57
Forum: ATS Questions & Feedback
Topic: ProMods for ATS
Replies: 7
Views: 1656

Re: ProMods for ATS

Since ATS is still under constant development it makes no sense for us to start working on US states.

With that in mind we started a project this year, aiming on adding Canada to the game. More about his can be read here: viewtopic.php?f=59&t=28751
by Nico
09 Nov 2019 11:53
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 326
Views: 95890

Re: Development on version 1.x (British Columbia Edition)

Senadin191 wrote:
09 Nov 2019 02:12
I know you got loads on your plate. I think Prince-George and road 97 north from Kamloops should be added.
Probably it will be added, but not in the first version.
by Nico
16 Oct 2019 08:49
Forum: Multiplayer issues
Topic: Mods not showing?
Replies: 5
Views: 852

Re: Mods not showing?

Just to add: TMP hasn't opened the ProMods servers yet.
by Nico
13 Aug 2019 14:14
Forum: Development updates and Q&A
Topic: Development on version 2.x (Autobahn Rebuilding Project)
Replies: 2750
Views: 794907

Re: Development on version 2.x (Autobahn Rebuilding Project)

Well cutplanes are abit harder than that :P With the Puttgarden/Rodby situation a player will teleport from one area to the other one, so then there is not much of an issue to "cut". As for what you suggested, that B6 road would in theory fit. As for the other plans, most of them won't fit or aren't...
by Nico
12 Aug 2019 10:42
Forum: Development updates and Q&A
Topic: Development on version 2.x (Autobahn Rebuilding Project)
Replies: 2750
Views: 794907

Re: Development on version 2.x (Autobahn Rebuilding Project)

MG Mike wrote:
11 Aug 2019 13:36
Suggestions by MG Mike
Nice suggestions but most of them probably won't fit. I can look at those roads around Dresden but I don't think much can be done there.