Search found 252 matches

by Maxest
26 Jan 2020 09:26
Forum: Development updates and Q&A
Topic: Development on version 2.x (Benelux Rebuilding Project)
Replies: 1132
Views: 313315

Re: Development on version 2.x (Benelux Rebuilding Project)

There is a space for Charleroi, if there would be no MandelSoft would not make a thread asking someone to build it (as ProMods developers wouldn't go there by any near future).
by Maxest
18 Jan 2020 08:19
Forum: Magyar
Topic: Székesfehérvár research
Replies: 4
Views: 404

Re: Székesfehérvár research

Ohh.. I was already afraid that no one will answer it ever. :lol: Thanks for you reply! I'll see how much of the city will fit - maybe you could except even some parts of the city center as well. ;)
by Maxest
13 Jan 2020 17:48
Forum: Magyar
Topic: Székesfehérvár research
Replies: 4
Views: 404

Székesfehérvár research

Jó estét,
As I am now thinking more closer about planning Székesfehérvár I need information of some potential industries and landmarks to put there. I would be very thankful for any tips and help.
by Maxest
12 Jan 2020 19:00
Forum: Deutsch
Topic: Ist Székesfehérvár Stuhlweißenburg auf Deutsch?
Replies: 2
Views: 192

Ist Székesfehérvár Stuhlweißenburg auf Deutsch?

Hallo, Ich arbeite an der Lokalisierung für meinen Mod. Es gibt eine Stadt namens Székesfehérvár in Ungarn. Sowohl Wikipedia als auch Google Maps verwenden die "Székesfehérvár" variante, es heißt aber auch auf deutsch, es sei gemeines "Stuhlweißenburg". Welche Variante wird mehr verwendet und soll i...
by Maxest
12 Jan 2020 18:24
Forum: Bug reports
Topic: [2.43] Several issues with localized city names
Replies: 1
Views: 313

[2.43] Several issues with localized city names

When I tested localized city names for my mod I have noticed with quick look that a lot of PM cities have incorrect versions of localized city names. For example in Latvian version Estonian capital is "Tallinn" meanwhile it should be "Tallina". In Serbian version some place names mistaken Latin and ...
by Maxest
09 Jan 2020 18:02
Forum: Questions & Feedback
Topic: Suomi
Replies: 2
Views: 167

Re: Suomi

I am not a developer but I doubt that giving the game 1:19 scale it is possible to have both Lappeenranta and Imatra. In the most optimistic outcome they can add Imatra as a scenery town. But I bet they will have to discuss it with RusMap developers first as those places are connected to RusMap (fut...
by Maxest
08 Jan 2020 20:04
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 136
Views: 59643

Re: The Sign Editor: Tutorial

Yes, I noticed but now I have 3 duplicates of the same sign looking exactly the same. :D
by Maxest
08 Jan 2020 18:36
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 136
Views: 59643

Re: The Sign Editor: Tutorial

I have tried to read the first page carefully but still have a problems how to actually put the new template to a sign override. After I edit the template I not only accidentally make 3 duplicates of the same template when tried to adjust it again but also cannot find a way to put it on a sign even ...
by Maxest
07 Jan 2020 15:57
Forum: Magyar
Topic: Fejlesztési hírek, információk
Replies: 129
Views: 30520

Re: Fejlesztési hírek, információk

Sajnálom angolul - a google szörnyű munkát végzett itt.. Even if the addition of this add on to the official ProMods pack is now questionable I doubt it will stop me from the finishing it. At least considering the effort and time that has already been put there. Even the said protest was actually fr...
by Maxest
07 Jan 2020 15:43
Forum: Fixed bugs
Topic: [Fixed] [#20964] [2.43]Terrain gap in Vienna
Replies: 2
Views: 181

[Fixed] [#20964] [2.43]Terrain gap in Vienna

There is a terrain gap on the road side.

Code: Select all

wien gap ;[07/01/2020 16:26] (sec+0005+0003);21772.9;54.7462;13922.8;-0.146434;-0.0879009
Image