Search found 240 matches
- 09 Apr 2018 19:23
- Forum: ETS2 Map mods
- Topic: [WIP] Rotterdam Map on 1:1 Scale
- Replies: 174
- Views: 64547
Re: [WIP] Rotterdam Map on 1:1 Scale
With a lot of stuff happening I'm not yet talking about a release date...
- 09 Apr 2018 10:57
- Forum: ETS2 Map mods
- Topic: [WIP] Rotterdam Map on 1:1 Scale
- Replies: 174
- Views: 64547
Re: [WIP] Rotterdam Map on 1:1 Scale
On the horizon... When you make a map of a mainly flat surface you can't just cut the map off in viewing distance... @ Heinenoord, Zuid-Holland, Netherlands.
- 07 Mar 2018 09:42
- Forum: ProMods Academy
- Topic: export map as SBD and OBJ
- Replies: 3
- Views: 1748
Re: export map as SBD and OBJ
@Vøytek When I read this I wonder if it's possible to make custom drop-off points that way at say like gasstations when I'm not using gasstation prefabs?
So creating companies like: Shell gasstation, BP gasstation, etc.
Please PM me if you could assist me/teach me how to do this.
Thanx in advance.
So creating companies like: Shell gasstation, BP gasstation, etc.
Please PM me if you could assist me/teach me how to do this.
Thanx in advance.
- 21 Jan 2018 13:01
- Forum: ETS2 Map mods
- Topic: [WIP] Rotterdam Map on 1:1 Scale
- Replies: 174
- Views: 64547
Re: [WIP] Rotterdam Map on 1:1 Scale
Some more resculpting and optimizing...
- 20 Jan 2018 14:58
- Forum: ProMods Academy
- Topic: <ERROR> Unable to register instance cluster(s) for item...
- Replies: 0
- Views: 1151
<ERROR> Unable to register instance cluster(s) for item...
I've got a lot of these errors in my log... I use grass_flowers1_main_fr.mat and using it as terrain and brush generates these errors: 00:00:21.905 : <WARNING> [instancing] Unable to register new cluster for '/model2/vegetation/grass/fr_grass_sward.pmd', the instanced item has reached its cluster li...
- 30 Dec 2017 22:57
- Forum: ETS2 Map mods
- Topic: [WIP] Rotterdam Map on 1:1 Scale
- Replies: 174
- Views: 64547
Re: [WIP] Rotterdam Map on 1:1 Scale
Resculpting parts of my map and working on optimization...
- 16 Dec 2017 14:29
- Forum: ProMods Academy
- Topic: Can't make/change templates in sign editor?
- Replies: 38
- Views: 9713
Re: Can't make/change templates in sign editor?
I guess I got it now...
If you are in the sign editor and right-click on the board you get the option "Edit board"...
Thankx!
If you are in the sign editor and right-click on the board you get the option "Edit board"...
Thankx!
- 16 Dec 2017 10:52
- Forum: ProMods Academy
- Topic: Can't make/change templates in sign editor?
- Replies: 38
- Views: 9713
Re: Can't make/change templates in sign editor?
I thought I resaved all my signs, but it's still giving me the same error:
<ERROR> append_components(): Board template for area ml1 not found
I was able to save a new sign template but not able to change the template in any way possible.
<ERROR> append_components(): Board template for area ml1 not found
I was able to save a new sign template but not able to change the template in any way possible.
- 15 Dec 2017 09:39
- Forum: ProMods Academy
- Topic: Can't make/change templates in sign editor?
- Replies: 38
- Views: 9713
Re: Can't make/change templates in sign editor?
Who is still not able to create new sign templates? User avatar Komat SCS Software Posts: 745 Joined: 26 Nov 2012 10:22 Contact: Contact Komat Re: Game updates [ETS2] #85 Unread post by Komat » 13 Dec 2017 13:10 1.30.1.14 Linux: Workaround for Mesa 17.2 driver not advertising sRGB capable framebuffe...
- 07 Dec 2017 10:56
- Forum: ProMods Academy
- Topic: Can't make/change templates in sign editor?
- Replies: 38
- Views: 9713
Re: Can't make/change templates in sign editor?
@Mandelsoft That you can't make a new board after you've made a new sign template is clear...
Hopefully they support us map makers and will fix this issue somewhere in the very near future.
Hopefully they support us map makers and will fix this issue somewhere in the very near future.