Search found 55 matches

by CallumD714
05 Oct 2019 11:42
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 247341

Re: Modding Q&A

Press A
by CallumD714
18 Jul 2019 14:17
Forum: ProMods Academy
Topic: Question about Prefabs
Replies: 3
Views: 1342

Re: Question about Prefabs

IIRC the signs you want to replace aren't attached to the prefab, rather they are either separate models or signs placed beside it. If this is the case and you want to change them, you'll have to edit the GOB gas station sign model, which is separate from the prefab.
by CallumD714
18 Jul 2019 14:15
Forum: ProMods Academy
Topic: I can't find a 1:1 map of my local area
Replies: 2
Views: 954

Re: I can't find a 1:1 map of my local area

Unfortunately I haven't found a website that lets you immediately create a 1:1 map image, the best alternative I've found (and have used in the past) is to take screenshots of Google Maps and manually stich them together into one large image file. It may take a while but it does produce an accurate ...
by CallumD714
26 May 2019 14:21
Forum: ProMods Academy
Topic: Créer ou modifier un profil de terrain - Create or edit a field profile
Replies: 2
Views: 1493

Re: Créer ou modifier un profil de terrain - Create or edit a field profile

Tu peux créer un profil avec terrain_profile.sii, où on utilise les coordonnées pour définir un profil. Mais, avec 1.35, il y a le nouveau outil Vertex, qui te permit de modifier le terrain plus exact en bougeant les nodes (comme un Bezier). You can create a terrain profile with terrain_profile.sii,...
by CallumD714
26 May 2019 14:09
Forum: ProMods Academy
Topic: Cannot insert sign into map editor
Replies: 2
Views: 849

Re: Cannot insert sign into map editor

Placing signs has been a bit buggy with the latest version of ETS2, so your problems are not due to a conflicting mod. One way that we use to get around this is to use the content browser, and select signs from there to insert. Copying and pasting existing signs also works.
by CallumD714
26 May 2019 14:07
Forum: ProMods Academy
Topic: Can I put 1:1 maps in the editor as a background?
Replies: 2
Views: 1894

Re: Can I put 1:1 maps in the editor as a background?

Yes, it is possible to add your own background map to the editor. All you have to do is find the image of the map, convert it to .dds, write the file location in editor_data.sii, and it should show up in-game. There are some tutorials online that explain this in more detail. In terms of finding a hi...
by CallumD714
24 May 2019 00:38
Forum: Questions & Feedback ETS2
Topic: Idea for Scandinavia.
Replies: 4
Views: 1005

Re: Idea for Scandinavia.

I've been working on Norway for a while now, and I plan on completing the whole country eventually ;)
by CallumD714
17 Feb 2019 17:37
Forum: Development updates and Q&A ETS2
Topic: Development on version 2.x (Northern Scandinavia)
Replies: 944
Views: 441346

Re: Development on version 2.x (Northern Scandinavia)

Thought it would be a good idea to post something, kind of forgot about the forum :lol: I'm sure many of you know where this is (still some work to be done here on the panorama): https://i.imgur.com/Hlo4h26.jpg And here's another shot from a different part of the map. Any guesses where this may be? ...
by CallumD714
06 Feb 2019 16:53
Forum: Development updates and Q&A ETS2
Topic: Finland and Åland Islands Development
Replies: 1726
Views: 557612

Re: Development on version 2.x (Finland Edition)

I'm also working on a pretty large project up north as well ;)

And no, it's not Kittilä
by CallumD714
10 Jan 2019 14:11
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 247341

Re: Modding Q&A

City definitions come in two files: a file in def/city with the specific city name, and an entry in the city.(modname).sii file. With the city file, make sure the file name doesn't exceed 12 characters (you can write out the full name in the file, look at some longer city name files for an example)....

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