Search found 86 matches

by Spooky
30 Nov 2018 18:35
Forum: Questions & Feedback
Topic: Promods 2.32 compatibility
Replies: 5
Views: 3297

Re: Promods 2.32 compatibility

Have a look on this Topic ...
by Spooky
13 Aug 2018 18:10
Forum: Questions & Feedback
Topic: Version 2.30 looks great
Replies: 4
Views: 1306

Re: Version 2.30 looks great

It does look good, but now that ETS2 1.32 is in Beta Testing - what delays this will cause is anybody's guess!
by Spooky
10 Aug 2018 19:55
Forum: Development updates and Q&A
Topic: Development on version 2.x (Autobahn Rebuilding Project)
Replies: 2715
Views: 770039

Re: Development on version 2.x (Autobahn Rebuilding Project)

Love the mapping - feels like a fast motorway should!

One thing (and this has probably already been mentioned) - to me there seems to be an awful lack of service areas on the Autobahn network, whereas in real life they are quite plentiful in Germany. Are there any plans to put some more in??
by Spooky
17 Dec 2017 19:50
Forum: Questions & Feedback
Topic: Special Transport DLC compatibility
Replies: 259
Views: 69545

Re: Special Transport DLC compatibility

I too have looked at this on the Vanilla map, to see if the info can be transferred. Short answer - no it can't!! There's an awful lot of info elated to the ST routes on the map, and I haven't spotted it all by any means ... :shock:

Guess we're gonna need some serious patience on this one ... :|
by Spooky
14 Dec 2017 18:31
Forum: Gameplay issues
Topic: [2.25] Heavy Cargo Locomotive - Train tunnel collision
Replies: 7
Views: 1642

Re: [2.25] Heavy Cargo Locomotive - Train tunnel collision

Unfortunately, such an 'oversize' cargo will not fit on the 'chunnel' train. This is true in real life, too.

Easy answer - use the ferry!
by Spooky
23 Aug 2017 17:25
Forum: Map mods
Topic: [REL] RusMap 1.8.1 [1.31.x]
Replies: 3081
Views: 1201170

Re: RusMap v1.7.4 (1.28.x)

Can someone please give me a correct MODload order for ProMOds 1.28 and the latest Rusmap aswell as the PROMOD trailers? I thought i was very caryfull and replaced them one by ine but it still went wrong somewhere and now the games crash during start-up pls and i not want to start all over again fo...
by Spooky
21 Feb 2017 18:38
Forum: ATS Questions & Feedback
Topic: ATS - Project West
Replies: 214
Views: 70134

Re: ATS - Project West

Downloaded the latest version - looks very good. A couple of snags - telegraph pole in the road: [21/02/2017 19:58] (sec-0027-0002);-106646;57.9786;-5838.58;-1.48329;-0.212414 Had a minor Collision (invisible wall?): [21/02/2017 20:06] (sec-0027-0002);-104410;185.596;-7343.18;0.0299458;-0.234754
by Spooky
20 Dec 2016 13:18
Forum: Fixed bugs
Topic: [Fixed] [2.12] Murmansk, prefab rotation error
Replies: 6
Views: 2133

Re: [2.12] Prefab wrong way around @ Murmansk

Seeing as I've not heard of it, probably not.

The only other Map Mod I'm running is RusMap, along with the fix to allow me to get to Murmansk in the first place!
by Spooky
19 Dec 2016 19:13
Forum: Fixed bugs
Topic: [Fixed] [2.12] Murmansk, prefab rotation error
Replies: 6
Views: 2133

Re: [2.12] Prefab wrong way around @ Murmansk

Promods expansion pack???
by Spooky
19 Dec 2016 17:11
Forum: Fixed bugs
Topic: [Fixed] [2.12] Murmansk, prefab rotation error
Replies: 6
Views: 2133

[Fixed] [2.12] Murmansk, prefab rotation error

The driver agency Prefab in Murmansk is 180 deg out of position, thus blocking the road - the icon itself is over a big hole in the world!

Code: Select all

Prefab 180 deg out of position! ; [19/12/2016  18:53] (sec+0013-0027);53793.1;-9.78283;-104832;2.48238;-0.328296