Search found 149 matches

by Plum™
18 Sep 2019 19:32
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2877
Views: 794886

Re: Development on version 2.x (British Isles Edition)

Ah thanks for telling me, I fixed it ;)
by Plum™
14 Sep 2019 16:29
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2877
Views: 794886

Re: Development on version 2.x (British Isles Ed,ition)

Some new work in the South of Exeter, with 2 custom companies, this is based of Ivan's old work but of course brought up to current standards:
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by Plum™
14 Sep 2019 13:35
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2877
Views: 794886

Re: Development on version 2.x (British Isles Edition)

Yes I am working from his work, I updated a lot of it and paritally rebuilt some of it and will hopefully complete what he started :)
by Plum™
07 Sep 2019 12:41
Forum: Map mods
Topic: [WIP] Currently not revealed name
Replies: 24
Views: 2420

Re: [WIP] Currently not revealed name

Not bad :D , maybe some brush in the forest? :P
by Plum™
04 Sep 2019 22:48
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2877
Views: 794886

Re: Development on version 2.x (British Isles Edition)

Hey thanks for the advice, I like the ideas but sadly they are not exactly where I plan to go, or too big, but who knows? Maybe one or too will be included, I will see. The quarries outside Plymouth defenitly not and the big refinery also probably not, but the clay pits in St Austell, who knows?
by Plum™
03 Sep 2019 23:26
Forum: Introductions
Topic: Hi All I will the New one Here
Replies: 5
Views: 272

Re: Hi All I will the New one Here

Hey welcome to the forum! Have a great time here!
by Plum™
01 Sep 2019 22:48
Forum: Gameplay issues
Topic: Game crashes randomly
Replies: 1
Views: 92

Re: Game crashes randomly

Try removing the Early Autumn v5.9
by Plum™
01 Sep 2019 01:54
Forum: ProMods Academy
Topic: Creating an addon for existing map
Replies: 6
Views: 311

Re: Creating an addon for existing map

Sadly there are currently no tutorials on this.
Firstly you need all the sector files which you worked in, these can be found in your base/map/europe folder after you saved. And there is no exporting needed.
by Plum™
30 Aug 2019 00:34
Forum: ProMods Academy
Topic: Creating an addon for existing map
Replies: 6
Views: 311

Re: Creating an addon for existing map

Here I explain how the folder structure for an addon should work: Well in your /base/map/ folder is a /europe/ folder which has the sectors in, if you have the sector overlay by pressing A a few times (you may have to zoom out) you should be able to see what sector you are working in. In the /europe...