Search found 124 matches

by cristakey
02 Sep 2015 11:36
Forum: ProMods Academy
Topic: [TUTORIAL] A tutorial creating map (1.8.2)
Replies: 947
Views: 308931

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Hmmm... I can hardly understand this question.. Thanks for all. I mean, is there a "mirror" function, to make the exactly contrary direction image.... http://upload.wikimedia.org/wikipedia/commons/3/3f/SimmetriaOK.png Well I get something like this... BTW. It looks like the next map DLC i...
by cristakey
01 Sep 2015 20:22
Forum: ProMods Academy
Topic: mod manger issues
Replies: 11
Views: 3842

Re: mod manger issues

So, in the Active Mods window, the Z is on the top and A is down? I've alwayse done the contrary Seriously, forget the filenames since they have no real meaning any longer. I mean the A with main mod and the Z with non-important mod. For example, if I have Promods and an AI traffic vehicle, i put t...
by cristakey
01 Sep 2015 12:43
Forum: Questions & Feedback ETS2
Topic: What is "Donation Rank"
Replies: 4
Views: 1531

Re: What is "Donation Rank"

Thanks to all, I didn't know
by cristakey
01 Sep 2015 11:56
Forum: ProMods Academy
Topic: mod manger issues
Replies: 11
Views: 3842

Re: mod manger issues

Easy there, hankberube! :) . The Mod Manager's really not that bad once you get used to it. I also found it frustrating to use at first, but as ETS2-User said, it just requires a rethink of your mod loading order. Basically, the list looks upside-down to what we were used to. Whereas before the mod...
by cristakey
31 Aug 2015 15:48
Forum: ProMods Academy
Topic: [TUTORIAL] A tutorial creating map (1.8.2)
Replies: 947
Views: 308931

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Is there a way to create a symmetric road, which you have already created? Unfortunally I lose all my work due to a crash game; however, I took a picture of a high road, so I can ask you some questions: http://i.imgur.com/a8KLpRs.jpg 1) How can I add pillars to an elevated road to make it become a b...
by cristakey
31 Aug 2015 14:26
Forum: ETS2 Map mods
Topic: [REL] ETS 2 the dutch map
Replies: 302
Views: 89407

Re: ETS 2 the dutch map

Are also the AI cars included? Or is it a mod?

Some interchanges are very very complicated, like in the USA
by cristakey
30 Aug 2015 20:09
Forum: ProMods Academy
Topic: [TUTORIAL] A tutorial creating map (1.8.2)
Replies: 947
Views: 308931

Re: [TUTORIAL] A tutorial creating map (1.8.2)

The mat is actually located in the same directory as the other sign files. /base/material/overlays/ cristakey, Have you a) Made a .mat file? and pointed it to the correct .tobj? b) used TobjEdit to point the .tobj to the correct .dds? c) made the dds using DXTbmp? For doing all these things, I reco...
by cristakey
29 Aug 2015 22:04
Forum: ProMods Academy
Topic: [TUTORIAL] A tutorial creating map (1.8.2)
Replies: 947
Views: 308931

Re: [TUTORIAL] A tutorial creating map (1.8.2)

I made a mistake when sending you the syntaxis: "city_d_treviso" should actually be "d_treviso" Thanks; now I can see it on the city list but something is wrong with textures: http://imgur.com/KCgYXB9 And, why when I add new Promods editable signs, they are spawned under the map...
by cristakey
29 Aug 2015 16:45
Forum: ProMods Academy
Topic: How to add in city names for ProMods addons
Replies: 1
Views: 1063

Re: How to add in city names for ProMods addons

I got the Whole file of ProMods and I was thinking of adding a city to the uk called Dundee and I want to know how to get some city names in the add city and Some Uk signs Thanks :) For the city, watch this (skip from 4.20 to 6.50) https://youtu.be/YA1yvRhuE6A For the signs, you'll find the answer ...
by cristakey
29 Aug 2015 16:40
Forum: ProMods Academy
Topic: [TUTORIAL] A tutorial creating map (1.8.2)
Replies: 947
Views: 308931

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Help me please. This is normal? If you can't see the map, try pressing A Still the editor crashes 00:00:11.536 : <ERROR> [unit] File '/def/world/overlay.treviso.sii', line 4: 00:00:11.536 : <ERROR> [unit] The requested value 'city_d_treviso' of the attribute 'city_names' of unit '.overlay' (of type...

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