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by Vinnie Terranova
04 Feb 2023 18:19
Forum: ETS2 Map mods
Topic: [CLOSED] Northern Ireland Rebuilding (NIR)
Replies: 60
Views: 21646

Re: [REL] Northern Ireland Rebuilding (NIR) - Beta

OMNI du 31 wrote:
04 Feb 2023 03:21
Is this really what you can get from all the popcorn material here?! lol :D
I don't think it's wise to interfere in the popcorn material; I'll leave that to other people :D
by Vinnie Terranova
03 Feb 2023 21:57
Forum: ETS2 Map mods
Topic: [CLOSED] Northern Ireland Rebuilding (NIR)
Replies: 60
Views: 21646

Re: [REL] Northern Ireland Rebuilding (NIR) - Beta

OMNI du 31 wrote:
01 Feb 2023 14:26
However, my main concern is that in all of them, I can only get around 40-45 FPS while in the newest areas made by both SCS and ProMods, this value usually converges to 60 FPS.
I think for a trucking game 40-45 FPS should be enough?
by Vinnie Terranova
01 Feb 2023 21:30
Forum: ETS2 Map mods
Topic: [CLOSED] Northern Ireland Rebuilding (NIR)
Replies: 60
Views: 21646

Re: [REL] Northern Ireland Rebuilding (NIR) - Beta

However no matter how good you made the map mod, if community is not interested and decide not using the map you made, it will be such HUGE WASTE of your time and effort. You don't have to feel obligated to create map mods for us, the community. The only thing that should matter to you is yourself:...
by Vinnie Terranova
28 Dec 2022 12:44
Forum: ETS2 Map mods
Topic: [REL] Project Balkans 5.5 for 1.47.x
Replies: 2717
Views: 1045950

Re: [REL] Project Balkans 5.3 for 1.44

@grega do you have the most recent versions of Blender and conversion tools? See here for some info (it's an old post, but it might be a hint for a possible solution).
by Vinnie Terranova
27 Dec 2022 18:40
Forum: ETS2 Map mods
Topic: [REL] Project Balkans 5.5 for 1.47.x
Replies: 2717
Views: 1045950

Re: [REL] Project Balkans 5.3 for 1.44

grega wrote:
17 Dec 2022 23:25
if someone knows how to solve this new font system, please let me know
What kind of problem exactly do you have with the new font system?
by Vinnie Terranova
18 Dec 2022 12:55
Forum: ETS2 Map mods
Topic: [REL] Bulgaria in Focus 1.22 [1.52]
Replies: 65
Views: 27800

Re: [WIP][REL] Bulgaria in Focus

@emhogg I already had the latest version of Bulgaria in Focus. I'm also using BG+ v1.0, and BGPLUS-bginfocus-all-v0.7. So I googled for other issues with black textures, and one of the possible solutions was to make an intergrity check in Steam. Although there were no issues found, I now don't have ...
by Vinnie Terranova
17 Dec 2022 17:24
Forum: ETS2 Map mods
Topic: [REL] Bulgaria in Focus 1.22 [1.52]
Replies: 65
Views: 27800

Re: [WIP][REL] Bulgaria in Focus

@emhogg what is the correct load order if I want to use: ProMods, RoExtended, Macedonia Rework, BG+ and Bulgaria in Focus? Because with the load order I now have I have some black textures in Yambol: Load order: - FullHybridRC - RoExtended - MK Rework / BG+ fix - Macedonia Rework - Bulgaria in Focus...
by Vinnie Terranova
30 Nov 2022 17:51
Forum: ETS2 Map mods
Topic: [REL] RusMap 2.51 [1.50.x]
Replies: 5475
Views: 3265039

Re: [REL] RusMap 2.45 [1.45.x]

@wujex see here
by Vinnie Terranova
22 Nov 2022 14:41
Forum: ETS2 Map mods
Topic: [REL] Southern Region Map 10.9 [1.43]
Replies: 2880
Views: 1235249

Re: [REL] Southern Region Map 10.9 [1.43]

No, for Southern Region you only need one file (and of course maybe some road connections). But this one file contains all def, map, models, etc.

So, remove all old files of the old Southern Region (3 files).
by Vinnie Terranova
17 Sep 2022 17:34
Forum: ETS2 Map mods
Topic: Bulgaria Reworked v1.6 [1.46]
Replies: 90
Views: 25868

Re: Dobrudja Map 1.3 [1.45]

Maybe it doesn't cause broken roads, but there are more ways to get crashes... Like your mod overwriting assets or materials. That's why you never, ever should overwrite a road connection. Road connections are not just about roads, but also about things like assets, materials, models, etc.

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