Search found 56 matches

by tantalus
24 Jul 2019 17:26
Forum: Development updates and Q&A
Topic: Development on Add-ons (Trailer and Company Pack v1.x)
Replies: 723
Views: 232234

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Hi, I cant confirm this Show youre game.log Best regards, scan720 Cant show game log because i uninstalled this pack because of this. Not saying that its problematic, i only saw this problem on 2 maybe 3 trailers of about 20 i tried. Its very hard to reproduce because most jobs have a huge selectio...
by tantalus
22 Jul 2019 16:09
Forum: Development updates and Q&A
Topic: Development on Add-ons (Trailer and Company Pack v1.x)
Replies: 723
Views: 232234

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Hi, is this correctly updated to DX11?? because i see many bad textures on trailers all over the place (and DX11 error msgs in the console). I used the replacement version, and the second freighter market job i got, already was showing me weird texture issues. And yes, i uninstalled the trailer and ...
by tantalus
20 Jul 2019 23:40
Forum: Map mods
Topic: [REL] Sardinia map 0.9.1
Replies: 81
Views: 32732

Re: [REL] Sardinia map 0.9.1

Oh well, that makes more sense then, thanks for the explanation, so i guess we should wait until then!. Hope this keeps going, looks promising.
by tantalus
20 Jul 2019 23:37
Forum: Map mods
Topic: [REL] Road to Aral - A Great Steppe Addon v1.1
Replies: 81
Views: 9546

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Well, erm, the mod isnt updated since 1.31 LOL. I mean, thats if i recall, about half and a year.... thats too much time if you ask me for not having not even a 1.32 version (that should be far more compatible than 1.31) ... What the game converts are the wrong version model numbers, thats the only ...
by tantalus
20 Jul 2019 23:29
Forum: Map mods
Topic: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]
Replies: 422
Views: 176983

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Erm, yup lol, i know that. But you know, when the loading screen music stops, that means that the game freezed. As simple as that. And no, it doesnt take 30 minutes. promods+rushmap+southern region took about 5 minutes (the first time i loaded em). Dont tell me that just adding great steppe will tak...
by tantalus
20 Jul 2019 23:23
Forum: Map mods
Topic: Russian Open Spaces v6.0 [1.31]
Replies: 219
Views: 60651

Re: Russian Open Spaces v6.0 [1.31]

Erm... that is what the modder of ROS should have done. To add the music as an addon to the map mod. Thats the most logical course of action. Not forcing people that want to play a map mod to make another mod to override the music of that mod with the original one... thats the most stupid thing ive ...
by tantalus
20 Jul 2019 22:14
Forum: Map mods
Topic: [REL] Road to Aral - A Great Steppe Addon v1.1
Replies: 81
Views: 9546

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Well, so apparently it must be random. Keeping in mind the great steppe is terribly outdated, probably any other mods are having conflicts with it. For some people it will load, for others it wont. As simple as that. I just hope it is not an abandoned mod (as it seems to be) and its updated soon.
by tantalus
20 Jul 2019 22:11
Forum: Map mods
Topic: Russian Open Spaces v6.0 [1.31]
Replies: 219
Views: 60651

Re: Russian Open Spaces v6.0 [1.31]

And yet, you still dont get it lol. Everytime i switch to the menu, or i press the map button, or i go to the main screen i need to hear that terrible music. In what world this is ok for you? its not about the quality of the map itself, because as i said, doing something like modifying the default m...
by tantalus
20 Jul 2019 21:52
Forum: Map mods
Topic: [REL] Sardinia map 0.9.1
Replies: 81
Views: 32732

Re: [REL] Sardinia map 0.9.1

Then , why is this mod still wip? as you said, scs content is better in quality. Im just trying to find a reason to try it. Thats all.
by tantalus
20 Jul 2019 21:48
Forum: Map mods
Topic: Russian Open Spaces v6.0 [1.31]
Replies: 219
Views: 60651

Re: Russian Open Spaces v6.0 [1.31]

Not a single mod should be locked. I understand that promods is, because well, quality is superb in promods, and the amount of assets and definitions is overwheelming and any tiny change could be catastrophic. But a mod like this one? locked? its completely ridiculous, sorry. Not a single mod should...