Search found 3 matches
- 06 Oct 2020 06:14
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 399647
Re: Development on version 1.x (British Columbia Edition)
Yeah, they're perma-flashy unfortunately. In fairness though, with ATS light cycle times, I think that's probably for the best.
- 21 Nov 2019 02:27
- Forum: Questions & Feedback ATS
- Topic: ATS Adding cities problem
- Replies: 2
- Views: 1271
Re: ATS Adding cities problem
I'm going to assume you've gotten as far as making your city definition(s) in //def/city/<city_name>.sii... Did you also remember to include your city via //def/city.<mod_name>.sii? That should look something like this: //def/city.some_mod.sii SiiNunit { @include "city/happy_town.sii" @inc...
- 14 Jun 2019 16:04
- Forum: Questions & Feedback ATS
- Topic: Recruiting ProMods ATS developers
- Replies: 200
- Views: 169510
Re: Recruiting ProMods ATS developers
I can probably be of some use creating the occasional map/sign assets.