Search found 3 matches

by Smarty_SCR
06 Oct 2020 06:14
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 399647

Re: Development on version 1.x (British Columbia Edition)

Yeah, they're perma-flashy unfortunately. In fairness though, with ATS light cycle times, I think that's probably for the best. :lol:
by Smarty_SCR
21 Nov 2019 02:27
Forum: Questions & Feedback ATS
Topic: ATS Adding cities problem
Replies: 2
Views: 1271

Re: ATS Adding cities problem

I'm going to assume you've gotten as far as making your city definition(s) in //def/city/<city_name>.sii... Did you also remember to include your city via //def/city.<mod_name>.sii? That should look something like this: //def/city.some_mod.sii SiiNunit { @include "city/happy_town.sii" @inc...
by Smarty_SCR
14 Jun 2019 16:04
Forum: Questions & Feedback ATS
Topic: Recruiting ProMods ATS developers
Replies: 200
Views: 169510

Re: Recruiting ProMods ATS developers

I can probably be of some use creating the occasional map/sign assets. ;)

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