Search found 23 matches

by I<3Driving
23 Dec 2019 10:12
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

No, there is not. Too bad, that would be very helpful in the editor. I think you can put another terrain right there where another terrain ends and it will probably work. That is what I've been doing with bezier patch, I was just hoping that I could speed things up a bit if I didn't have to do it. ...
by I<3Driving
22 Dec 2019 22:01
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

Thanks man! Oh god, it's that easy, I feel kinda stupid now but okay :lol: Here is another question that I can't seem to figure out. I choose terrain size off of the road to for example 150 but high poly vegetation "stops" always at terrain size 105 and everything further away is this ugly texture. ...
by I<3Driving
22 Dec 2019 11:08
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

When I place a model, road, etc., it always has a view distance of 400 and I have to change it to 950 or 1400. I find 400 too short for most cases. Is there a way to change that so that the default value for view distance of a model is 950 and not 400, so I don't have to change it every time I place...
by I<3Driving
26 Nov 2019 19:09
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

Thanks. :) I get it now why I can't choose.

Still don't get it why are default semaphores for the above intersection placed on the wrong side of the road. This only happens on this r1 turn x r1 prefab. On a normal r1 x r1 prefab everything is normal
by I<3Driving
24 Nov 2019 20:39
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

Can someone help me with placing semaphores? Q 1.) I have balt r1 turn x r1 tmpl intersection prefab and I want to place semaphores on it. I choose prefab properties and in semaphores it offers "cr_t1xr1". When I choose those semaphores they look like this ( placed automatically on the wrong side of...
by I<3Driving
17 Nov 2019 13:32
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

I figured it out. Problem was with "snap to ground". When I disabled snap to ground nodes connected correctly ;)
by I<3Driving
16 Nov 2019 21:44
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 759
Views: 151496

Re: Modding Q&A

Hello! I need help or at least some advice for connecting nodes. I have a problem when connecting a railroad to a rail crossing prefab. Nodes just won't snap together, they appear like this when I move railroads's green circle node to prefabs red square (rail ends up being elevated instead of snappi...
by I<3Driving
22 Jun 2018 21:54
Forum: ATS Questions & Feedback
Topic: After Oregon, which state would you like next?
Replies: 68
Views: 18036

Re: After Oregon, which state would you like next?

I'd like to see Utah but also Washington as soon as possible so hopefully Promods then starts developing in British Columbia (Canada), in other words Vancouver and surrounding area.
by I<3Driving
18 Mar 2018 13:13
Forum: Development updates and Q&A
Topic: Development on version 2.x (Balkan Area)
Replies: 2239
Views: 640793

Re: Development on version 2.x (Balkan Area)

Vladimir U. wrote:
17 Mar 2018 19:34
Will you add some towns in Serbia for the next version of Promods? And will you add Kragujevac, Užice and Niš in the far future?
Niš should be included in the next version if I am not mistaken.
by I<3Driving
05 Mar 2018 21:07
Forum: Development updates and Q&A
Topic: Development on version 2.x (Balkan Area)
Replies: 2239
Views: 640793

Re: Development on version 2.x (Balkan Area)

Superb work, but does the vegetation really looks that dry? I mean it's almost desert-like. It's quite dry in that area: https://www.google.nl/maps/@44.4203259,15.220457,3a,42.9y,58.84h,103.39t/data=!3m7!1e1!3m5!1sPY-sx0Wj458HHkdwMaxsLQ!2e0!6s%2F%2Fgeo0.ggpht.com%2Fcbk%3Fpanoid%3DPY-sx0Wj458HHkdwMa...