Search found 24 matches
- 25 Aug 2020 15:29
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 1001605
Re: [REL] Project Balkans 4.2 for 1.37
That is SW of Virovitica in Zdenci on D5 road (E661) :P https://www.google.hr/maps/@45.6745831,17.1098086,3a,75y,347.5h,93.57t/data=!3m7!1e1!3m5!1sBThsuAVEtLEQ3EKUb6lwdg!2e0!6s%2F%2Fgeo3.ggpht.com%2Fcbk%3Fpanoid%3DBThsuAVEtLEQ3EKUb6lwdg%26output%3Dthumbnail%26cb_client%3Dmaps_sv.tactile.gps%26thumb%...
- 23 Dec 2019 10:12
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
No, there is not. Too bad, that would be very helpful in the editor. I think you can put another terrain right there where another terrain ends and it will probably work. That is what I've been doing with bezier patch, I was just hoping that I could speed things up a bit if I didn't have to do it. ...
- 22 Dec 2019 22:01
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
Thanks man! Oh god, it's that easy, I feel kinda stupid now but okay :lol: Here is another question that I can't seem to figure out. I choose terrain size off of the road to for example 150 but high poly vegetation "stops" always at terrain size 105 and everything further away is this ugly...
- 22 Dec 2019 11:08
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
When I place a model, road, etc., it always has a view distance of 400 and I have to change it to 950 or 1400. I find 400 too short for most cases. Is there a way to change that so that the default value for view distance of a model is 950 and not 400, so I don't have to change it every time I place...
- 26 Nov 2019 19:09
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
Thanks. I get it now why I can't choose.
Still don't get it why are default semaphores for the above intersection placed on the wrong side of the road. This only happens on this r1 turn x r1 prefab. On a normal r1 x r1 prefab everything is normal
Still don't get it why are default semaphores for the above intersection placed on the wrong side of the road. This only happens on this r1 turn x r1 prefab. On a normal r1 x r1 prefab everything is normal
- 24 Nov 2019 20:39
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
Can someone help me with placing semaphores? Q 1.) I have balt r1 turn x r1 tmpl intersection prefab and I want to place semaphores on it. I choose prefab properties and in semaphores it offers "cr_t1xr1". When I choose those semaphores they look like this ( placed automatically on the wro...
- 17 Nov 2019 13:32
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
I figured it out. Problem was with "snap to ground". When I disabled snap to ground nodes connected correctly
- 16 Nov 2019 21:44
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 259178
Re: Modding Q&A
Hello! I need help or at least some advice for connecting nodes. I have a problem when connecting a railroad to a rail crossing prefab. Nodes just won't snap together, they appear like this when I move railroads's green circle node to prefabs red square (rail ends up being elevated instead of snappi...
- 22 Jun 2018 21:54
- Forum: Questions & Feedback ATS
- Topic: After Oregon, which state would you like next?
- Replies: 68
- Views: 24053
Re: After Oregon, which state would you like next?
I'd like to see Utah but also Washington as soon as possible so hopefully Promods then starts developing in British Columbia (Canada), in other words Vancouver and surrounding area.
- 18 Mar 2018 13:13
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2671
- Views: 1245915
Re: Development on version 2.x (Balkan Area)
Niš should be included in the next version if I am not mistaken.Vladimir U. wrote: ↑17 Mar 2018 19:34Will you add some towns in Serbia for the next version of Promods? And will you add Kragujevac, Užice and Niš in the far future?