Search found 1060 matches

by cashtime2013
25 Sep 2017 10:28
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840716

Re: Development on version 2.x (British Isles edition)

Yep, I'm currently well underway with the rebuild of Aberdeen ;)

Preview time!...

A90 and River Dee in Aberdeen...
ar1709241.jpg
ar1709241.jpg (58.69 KiB) Viewed 2610 times
ar1709242.jpg
ar1709242.jpg (77.11 KiB) Viewed 2610 times
by cashtime2013
16 Sep 2017 18:44
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840716

Re: Development on version 2.x (British Isles edition)

Indeed, the A97 and A98 are ready for a future update, and the A95/A96 was included in 2.20.

I am currently rebuilding the A90 from Perth to Aberdeen, and Aberdeen itself will also be rebuilt ;)

I'll let someone else answer regarding Welsh roads :)
by cashtime2013
11 Sep 2017 22:18
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840716

Re: Development on version 2.x (British Isles edition)

A couple of previews for you ;)

West side of Fraserburgh
fraserburgh west.jpg
fraserburgh west.jpg (81.21 KiB) Viewed 3484 times
A97
a97.jpg
a97.jpg (78.16 KiB) Viewed 3484 times
by cashtime2013
11 Sep 2017 22:08
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840716

Re: Development on version 2.x (British Isles edition)

Cyber08 wrote:
10 Sep 2017 23:00
I can't wait to see what else you add to Scotland and how you'll rebuild some of the base SCS cities.
Well, I've just completed the A97/A98 including an expansion of Fraserburgh, and I'm currently rebuilding the A90 Perth to Aberdeen. Then I plan to rebuild Aberdeen ;)
by cashtime2013
10 Sep 2017 21:07
Forum: Fixed bugs
Topic: [Fixed] [2.20] Broadford, misplaced objects/Keith, no sign
Replies: 2
Views: 938

Re: [2.20] Western Scotland Problems

The first two bugs are now fixed. I'll leave the third one, as the pavements are asphalt to match the real ones, but that option is not available on the cross prefabs. I will add another sign to the other side of Keith, but that area is currently WIP, so won't appear any time soon ;) Thanks for the ...
by cashtime2013
10 Sep 2017 20:28
Forum: Fixed bugs
Topic: [Fixed] [#8576-7] [2.20] Thurso, terrain gap/Aberdeen, floating wall
Replies: 2
Views: 886

Re: [#8576,8577] [2.20] Terrain Gap near Thurso/Floating Wall near Aberdeen

These issues have now been resolved, and the fixes should appear in a future update.
by cashtime2013
08 Sep 2017 17:02
Forum: Fixed bugs
Topic: [Fixed] [2.20] Douglas, game crash starting first job
Replies: 4
Views: 1170

Re: Game Crash Isle of Man

When you create a new profile, your first job is usually between two companies in the city you start in (HQ), so I've now added another company to Douglas.

The fix should be included in a future update ;)
by cashtime2013
08 Sep 2017 08:50
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840716

Re: Development on version 2.x (British Isles edition)

Great work on 2.20 especially Ireland and Scotland. Is there any chance in the future to make A90 Perth - Aberdeen dual-carriageway and update A80 to M80? Firstly, thanks! I will look at the A90 Perth - Aberdeen to see how much can be 'dualled', but most of the old UK A-road/motorway network needs ...
by cashtime2013
07 Sep 2017 12:46
Forum: Fixed bugs
Topic: [Fixed] [#8540] [2.20] Misplaced Pre-Fab outside of Perth
Replies: 3
Views: 861

Re: [#8540][2.20] Misplaced Pre-Fab outside of Perth

Ooopps ;). I don't know how that went undetected :P , but it's gone now in our WIP, so fix should be applied in next update.
by cashtime2013
04 Aug 2017 10:46
Forum: Fixed bugs
Topic: [Fixed] [#6942] [2.17] blocked parking Dover e-Acres
Replies: 2
Views: 665

Re: [2.17] blocked parking Dover e-Acres

Extra assets (e.g. stacked lumber) were added to a lot of company prefabs, but the spaces they occupy are now used for the additional delivery points. I've checked the WIP map, and that one seems to have been fixed, but they should all be corrected in time ;-)