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by cashtime2013
24 Jul 2017 09:05
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Can I ask if the new Forth Bridge in Scotland will be included in the next update?
Not in the next update, but the new Queensferry Crossing is in the plans for future rebuilds ;)
by cashtime2013
20 Jul 2017 19:05
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

So far in Scotland, only Inverness has a new custom interchange. But given time, I'm sure most, if not all, standard interchanges will be replaced ;)
by cashtime2013
18 Jul 2017 14:39
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Can i ask who if at all is upgrading the A68, (newcastle to edinburgh) A7 (edinburgh to carlisle) *> at present the game road isnt exactly as it should be but the closet road i can think of in that area,and potentially A1 (newcastle to edinburgh east coast route) in the borders region of the uk? sc...
by cashtime2013
04 Jul 2017 08:36
Forum: Share the love
Topic: Squirrel's Nut House
Replies: 4
Views: 1950

Re: Squirrel's Nut House

Hehe, yes, it was an Easter Egg, from about 18 months ago. Nice that players are still discovering it! Squirrel had heard I was building Chelmsford, and asked if he could have his own house there, as that's where he lives. Watch the episode of Sunday Night Trucking where Paul finds 'his' house.... :...
by cashtime2013
04 Jul 2017 02:29
Forum: Fixed bugs
Topic: [Fixed] [2.17] Kirkwall, invisible wall
Replies: 1
Views: 497

Re: [2.17] Invisible wall near kirkwall

Indeed there was an invisible wall there (I don't know how that's slipped through unnoticed!), but I've fixed it now for 2.20
by cashtime2013
13 Jun 2017 20:17
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Yes, the lighthouse is represented, although not an exact replica ;) . Our modelers are busy people :)
by cashtime2013
12 Jun 2017 23:22
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Yachts...? LOL.... actually, they're trawlers: https://www.google.co.uk/maps/@57.6939421,-2.0017172,3a,75y,335.89h,91.61t/data=!3m6!1e1!3m4!1sS-bFvIvnciEqmAgZ1ED3vQ!2e0!7i13312!8i6656 Thanks Jagdtiger1 :D , yep, the route into town is via South Harbour Road, and Shore Street. I've included two fish/...
by cashtime2013
12 Jun 2017 11:58
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Would it be possible to make the ferry port on the north of Scotland actually at Scrabster? Because Thurso is the main town up there but Scrabster is where all of the ferries come and go. Unlikely, so for now Thurso will remain the ferry port ;) Is there any possibility of a sea port in Aberdeen to...
by cashtime2013
27 May 2017 23:16
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 840595

Re: Development on version 2.x (British Isles edition)

Yep, the new Queensferry crossing will need to be built, and some of the motorways rebuilt ;)
by cashtime2013
24 May 2017 19:28
Forum: Fixed bugs
Topic: [Fixed] [2.16] Edinburgh, Sanbuilders blocked parking spot
Replies: 2
Views: 567

Re: [2.16] Edinbugh - Car placed over an unload point in Sanbuilders

To prevent a re-occurrence of the problem, I have moved the cars away from that area. The fix should appear in version 2.20 ;)