Search found 1065 matches

by cashtime2013
10 Sep 2017 20:28
Forum: Fixed bugs
Topic: [Fixed] [#8576-7] [2.20] Thurso, terrain gap/Aberdeen, floating wall
Replies: 2
Views: 961

Re: [#8576,8577] [2.20] Terrain Gap near Thurso/Floating Wall near Aberdeen

These issues have now been resolved, and the fixes should appear in a future update.
by cashtime2013
08 Sep 2017 17:02
Forum: Fixed bugs
Topic: [Fixed] [2.20] Douglas, game crash starting first job
Replies: 4
Views: 1246

Re: Game Crash Isle of Man

When you create a new profile, your first job is usually between two companies in the city you start in (HQ), so I've now added another company to Douglas.

The fix should be included in a future update ;)
by cashtime2013
08 Sep 2017 08:50
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2952
Views: 886044

Re: Development on version 2.x (British Isles edition)

Great work on 2.20 especially Ireland and Scotland. Is there any chance in the future to make A90 Perth - Aberdeen dual-carriageway and update A80 to M80? Firstly, thanks! I will look at the A90 Perth - Aberdeen to see how much can be 'dualled', but most of the old UK A-road/motorway network needs ...
by cashtime2013
07 Sep 2017 12:46
Forum: Fixed bugs
Topic: [Fixed] [#8540] [2.20] Misplaced Pre-Fab outside of Perth
Replies: 3
Views: 951

Re: [#8540][2.20] Misplaced Pre-Fab outside of Perth

Ooopps ;). I don't know how that went undetected :P , but it's gone now in our WIP, so fix should be applied in next update.
by cashtime2013
04 Aug 2017 10:46
Forum: Fixed bugs
Topic: [Fixed] [#6942] [2.17] blocked parking Dover e-Acres
Replies: 2
Views: 729

Re: [2.17] blocked parking Dover e-Acres

Extra assets (e.g. stacked lumber) were added to a lot of company prefabs, but the spaces they occupy are now used for the additional delivery points. I've checked the WIP map, and that one seems to have been fixed, but they should all be corrected in time ;-)
by cashtime2013
24 Jul 2017 09:05
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2952
Views: 886044

Re: Development on version 2.x (British Isles edition)

Can I ask if the new Forth Bridge in Scotland will be included in the next update?
Not in the next update, but the new Queensferry Crossing is in the plans for future rebuilds ;)
by cashtime2013
20 Jul 2017 19:05
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2952
Views: 886044

Re: Development on version 2.x (British Isles edition)

So far in Scotland, only Inverness has a new custom interchange. But given time, I'm sure most, if not all, standard interchanges will be replaced ;)
by cashtime2013
18 Jul 2017 14:39
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2952
Views: 886044

Re: Development on version 2.x (British Isles edition)

Can i ask who if at all is upgrading the A68, (newcastle to edinburgh) A7 (edinburgh to carlisle) *> at present the game road isnt exactly as it should be but the closet road i can think of in that area,and potentially A1 (newcastle to edinburgh east coast route) in the borders region of the uk? sc...
by cashtime2013
04 Jul 2017 08:36
Forum: Share the love
Topic: Squirrel's Nut House
Replies: 4
Views: 2054

Re: Squirrel's Nut House

Hehe, yes, it was an Easter Egg, from about 18 months ago. Nice that players are still discovering it! Squirrel had heard I was building Chelmsford, and asked if he could have his own house there, as that's where he lives. Watch the episode of Sunday Night Trucking where Paul finds 'his' house.... :...
by cashtime2013
04 Jul 2017 02:29
Forum: Fixed bugs
Topic: [Fixed] [2.17] Kirkwall, invisible wall
Replies: 1
Views: 535

Re: [2.17] Invisible wall near kirkwall

Indeed there was an invisible wall there (I don't know how that's slipped through unnoticed!), but I've fixed it now for 2.20