Search found 1064 matches

by cashtime2013
12 Jun 2017 23:22
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Yachts...? LOL.... actually, they're trawlers: https://www.google.co.uk/maps/@57.6939421,-2.0017172,3a,75y,335.89h,91.61t/data=!3m6!1e1!3m4!1sS-bFvIvnciEqmAgZ1ED3vQ!2e0!7i13312!8i6656 Thanks Jagdtiger1 :D , yep, the route into town is via South Harbour Road, and Shore Street. I've included two fish/...
by cashtime2013
12 Jun 2017 11:58
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Would it be possible to make the ferry port on the north of Scotland actually at Scrabster? Because Thurso is the main town up there but Scrabster is where all of the ferries come and go. Unlikely, so for now Thurso will remain the ferry port ;) Is there any possibility of a sea port in Aberdeen to...
by cashtime2013
27 May 2017 23:16
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Yep, the new Queensferry crossing will need to be built, and some of the motorways rebuilt ;)
by cashtime2013
24 May 2017 19:28
Forum: Fixed bugs
Topic: [Fixed] [2.16] Edinburgh, Sanbuilders blocked parking spot
Replies: 2
Views: 596

Re: [2.16] Edinbugh - Car placed over an unload point in Sanbuilders

To prevent a re-occurrence of the problem, I have moved the cars away from that area. The fix should appear in version 2.20 ;)
by cashtime2013
13 May 2017 21:33
Forum: Fixed bugs
Topic: [Fixed] [#6501] [2.16] Chelmsford, Tradeaux blocked parking spot
Replies: 5
Views: 1231

Re: Delivery point at Tradeaux, Chelmsford GB

I'm not sure if the trailer spawn points have changed on that prefab since I built the city, but anyway, I've reworked and upgraded that area, so the Tradeaux yard is clear.

The fix should appear in a future update. Thanks for the report!
by cashtime2013
11 May 2017 15:34
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Yep, work in progress :D . I don't want to give too much away ;) . I'm currently building north of Aberdeen, towards Fraserburgh....
by cashtime2013
10 May 2017 18:25
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

SliderChick72 wrote:
09 May 2017 23:48
To get to Portree, once past Fort William, one leaves the A82 at Invergarry which joins the A87 to Portree.
Hmmm.... which is precisely the route that the GPS should have plotted.... :? . Something like this....

sr.jpg
sr.jpg (52.24 KiB) Viewed 2559 times
by cashtime2013
21 Apr 2017 19:10
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Martinus Kundla wrote:...missing road shoulders
Yep, not really clear on that screenshot, Martinus, but the road there has 'curb_a' shoulders, as shown here... ;)
fp1.jpg
fp1.jpg (67.88 KiB) Viewed 1997 times
by cashtime2013
21 Apr 2017 11:09
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

As it's been quite a while since I posted some screenshots :oops: , here's a pick from the development of the A90 northwards from Aberdeen, Scotland...
SRP 673.jpg
SRP 673.jpg (97.84 KiB) Viewed 2048 times
SRP 687.jpg
SRP 687.jpg (113.1 KiB) Viewed 2048 times
SRP 688.jpg
SRP 688.jpg (127.97 KiB) Viewed 2048 times
SRP 712.jpg
SRP 712.jpg (124.14 KiB) Viewed 2048 times
SRP 731.jpg
SRP 731.jpg (100.04 KiB) Viewed 2048 times
by cashtime2013
02 Apr 2017 18:38
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 865056

Re: Development on version 2.x (British Isles edition)

Don't suppose you could reveal where you're thinking of adding? My guess would be Peterhead and/or Fraserburgh
At the moment it looks like Fraserburgh is the most likely, any other towns would be 'scenery' towns, due as you say, to available space ;)