Search found 386 matches

by JohnBart
05 Jan 2020 21:45
Forum: Non-ProMods problems
Topic: Tree
Replies: 2
Views: 333

Re: Tree

I have been driving at that area recently, so I checked the vicinity in question. I found no tree on the road, so I suspect that the issue has either been solved with the recent rebuilds of the area, or it is caused by a mod conflict on your end. In anyways, unless a coordinate is provided, I think ...
by JohnBart
05 Jan 2020 21:38
Forum: Fixed bugs
Topic: [Fixed][#20956] Levitating Texture
Replies: 8
Views: 764

Re: Levitating Texture

One occurrence of visibly floating asphalt cracks are located here: (sec+0011-0008);47828;5.42299;-28078.9;-1.66973;-0.403167 This has been reported internally now as #20956. Thanks for the heads-up, although... if you could not notice such thing when testing or creating a given location, it is simp...
by JohnBart
04 Jan 2020 18:44
Forum: Magyar
Topic: Szélerőművek az M3 autópálya mentén
Replies: 1
Views: 285

Re: Szélerőművek az M3 autópálya mentén

Hey Maxest, Those wind turbine farms along M3 are (sadly) completely unrealistic - I've never seen a single one along M3 any time I travelled there. Based on the available data I dug up, that region only has three wind turbines, specifically in Felsőzsolca, Bükkaranyos and Erk (but even those are no...
by JohnBart
30 Dec 2019 20:50
Forum: Magyar
Topic: Fejlesztési hírek, információk
Replies: 129
Views: 37019

Re: Fejlesztési hírek, információk

Azért azt ne feledd, hogy ezek az értékek a letöltések számát mutatják, azon belül is szerintem az ingyenes letöltési linkeken megkezdett letöltéseket. Ez alapján szerintem a.) mindegyik országnál eleve eloszthatjuk azokat a számokat héttel, mivel az ingyenes letöltésnél a mod ugye hét szeletre van ...
by JohnBart
29 Dec 2019 22:09
Forum: Magyar
Topic: Fejlesztési hírek, információk
Replies: 129
Views: 37019

Re: Fejlesztési hírek, információk

<r>Egy kicsit elmaradtam a hivatalos hírek/infók magyarra fordításával, de most hogy végre van időm és kedvem foglalkozni velük, íme a blogon közölt szócikkek magyar változata. Először is a PM multival kapcsolatos meglátások. <E>;)</E><br/> <br/> <SIZE size="150"><s>[size=150]</s><B><s>[b]</s>A ProM...
by JohnBart
16 Dec 2019 16:20
Forum: Development updates and Q&A
Topic: Development on version 2.x (Black Sea Merge)
Replies: 287
Views: 89919

Re: Development on version 2.x (Black Sea Merge)

Maybe you just keep in game those cities, which are close to Romanian borders (like Arad and Oradea). SCS haven't put there anything, so I think there is still space for them, and I think there is no sense to put away those cities, making them had to cost you a lot of work. I think there is a reaso...
by JohnBart
12 Nov 2019 12:25
Forum: Bug reports
Topic: Parked AI vehicle, is blocking other AI traffic.
Replies: 4
Views: 600

Re: Parked AI vehicle, is blocking other AI traffic.

I spawned with my truck there, but AI traffic still didn't have collision enabled there in 2.42.
by JohnBart
10 Nov 2019 21:32
Forum: Fixed bugs
Topic: [Fixed][#20545] [2.42] Bratislava collision in Road
Replies: 2
Views: 363

Re: [2.42] Bratislava collision in Road

The problem here is caused by the highway signage's collision box extending to the drivable section of the overpass. The bug has already been reported internally as #20545.

Thanks for the report, but please next time post coordinates as described in the second post of this topic.
by JohnBart
09 Nov 2019 22:47
Forum: Bug reports
Topic: Parked AI vehicle, is blocking other AI traffic.
Replies: 4
Views: 600

Re: Parked AI vehicle, is blocking other AI traffic.

I guess you mean the fuel stations located here: (sec+0004-0001);16417.8;51.203;-2444.36;0.949795;-0.337893 Checking the prefabs and the AI routes in ProMods 2.42, it seems the AI traffic has no collision detection when passing the speed bumps and the parked AI cars in the fuel stations, so I could ...