Search found 215 matches

by bricksathome
06 Jul 2019 14:40
Forum: Questions & Feedback
Topic: Alaska
Replies: 3
Views: 310

Re: Alaska

Alaska has never been in the ProMods map, nor (to my knowledge) any map for ETS2
by bricksathome
06 Jul 2019 14:35
Forum: Questions & Feedback
Topic: Promods 2.41
Replies: 13
Views: 5917

Re: Promods 2.41

Everything is in the right place, it looks like it's the background map mod that is causing the issue.
by bricksathome
29 Jun 2019 17:23
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2872
Views: 791167

Re: Development on version 2.x (British Isles Edition)

We're on the A44 now and a view that I've been working on during livestreams on my youtube channel:

Image
by bricksathome
25 Jun 2019 11:41
Forum: Off-topic
Topic: ProMods is a custom map mod for the game Euro Truck Simulator 2
Replies: 7
Views: 684

Re: ProMods is a custom map mod for the game Euro Truck Simulator 2

TheNuvolari wrote:
25 Jun 2019 08:26

Anyway, sounds like it's an article from Wikipedia, you should make it (considering there isn't an article for ProMods yet).
That’s because it is from a Wiki article https://truck-simulator.fandom.com/wiki/ProMods
by bricksathome
21 Jun 2019 21:23
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 252
Views: 56871

Re: Development on version 1.x (British Columbia Edition)

There's been quite a bit of Vancouver shown recently, so let's move further east to Kelowna! These images are focused on the standout William R. Bennett Bridge which crosses Okanagan Lake. I've had to push the game engine to it's limits here in order to keep everything drawn in at far distances whic...
by bricksathome
10 Jun 2019 22:46
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 674
Views: 122902

Re: Modding Q&A

Tip: Holding 'ALT' when connecting nodes will pretty much guarantee they connect (Assuming the nodes are compatible with each other) ;)
by bricksathome
10 Jun 2019 16:41
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 252
Views: 56871

Re: Development on version 1.x (British Columbia Edition)

Will driving a (modded) rigid truck bypass the restriction or does the game check for an active job? It's the same mechanic that SCS used through the Yosemite national park to fine trucks with trailers, so you can test it through there and it will be the same when you drive over the Bridge in ProMo...
by bricksathome
01 Jun 2019 15:26
Forum: Non-ProMods problems
Topic: [2.40] Bergen, missing part of map near the port
Replies: 8
Views: 495

Re: [2.40] Bergen, missing part of map near the port

I think I remember hearing somewhere that Sardinia accidentally includes some files that overwrite some of the Bergen area, it might have been a different amp mod or it could've been fixed already but I'd check that first ;)
by bricksathome
29 May 2019 13:55
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2872
Views: 791167

Re: Development on version 2.x (British Isles Edition)

Sometimes an area doesn't have a landmark as such, but it's the unique parts of an area that makes it recognisable; Like for instance this painted 'mural' here in the centre of Builth Wells.

Image

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