Search found 238 matches

by bricksathome
22 Jul 2019 23:16
Forum: Fixed bugs
Topic: [Fixed] [#20613] train bug
Replies: 6
Views: 629

Re: [#20613] train bug

The new Mover system means there is likely quite a lot of stuff like this around the map.. each time a mover of this type is loaded it will be in a slightly different position
by bricksathome
19 Jul 2019 23:38
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 864836

Re: Development on version 2.x (British Isles Edition)

. As with every other company prefab I've used in the past, the latest expansion in Wales will feature 100% unique company prefabs. So here are two of the custom companies in Builth Wells, all are based on real life locations: Farm off of the A470, south-east of Builth Wells https://i.imgur.com/oCDA...
by bricksathome
17 Jul 2019 18:41
Forum: Questions & Feedback
Topic: Has promods & infinite truckers partnered up?
Replies: 2
Views: 479

Re: Has promods & infinite truckers partnered up?

We didn't know anything about it until it was announced publicly by their team, nor has there been any communication between the two teams since. so.. no :P
by bricksathome
06 Jul 2019 14:40
Forum: Questions & Feedback
Topic: Alaska
Replies: 3
Views: 436

Re: Alaska

Alaska has never been in the ProMods map, nor (to my knowledge) any map for ETS2
by bricksathome
06 Jul 2019 14:35
Forum: Questions & Feedback
Topic: Promods 2.41
Replies: 13
Views: 12135

Re: Promods 2.41

Everything is in the right place, it looks like it's the background map mod that is causing the issue.
by bricksathome
29 Jun 2019 17:23
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2934
Views: 864836

Re: Development on version 2.x (British Isles Edition)

We're on the A44 now and a view that I've been working on during livestreams on my youtube channel:

Image
by bricksathome
25 Jun 2019 11:41
Forum: Off-topic
Topic: ProMods is a custom map mod for the game Euro Truck Simulator 2
Replies: 7
Views: 980

Re: ProMods is a custom map mod for the game Euro Truck Simulator 2

TheNuvolari wrote:
25 Jun 2019 08:26

Anyway, sounds like it's an article from Wikipedia, you should make it (considering there isn't an article for ProMods yet).
That’s because it is from a Wiki article https://truck-simulator.fandom.com/wiki/ProMods
by bricksathome
21 Jun 2019 21:23
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 323
Views: 94130

Re: Development on version 1.x (British Columbia Edition)

There's been quite a bit of Vancouver shown recently, so let's move further east to Kelowna! These images are focused on the standout William R. Bennett Bridge which crosses Okanagan Lake. I've had to push the game engine to it's limits here in order to keep everything drawn in at far distances whic...
by bricksathome
10 Jun 2019 22:46
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 750
Views: 144586

Re: Modding Q&A

Tip: Holding 'ALT' when connecting nodes will pretty much guarantee they connect (Assuming the nodes are compatible with each other) ;)
by bricksathome
10 Jun 2019 16:41
Forum: Development updates and Q&A
Topic: Development on version 1.x (British Columbia Edition)
Replies: 323
Views: 94130

Re: Development on version 1.x (British Columbia Edition)

Will driving a (modded) rigid truck bypass the restriction or does the game check for an active job? It's the same mechanic that SCS used through the Yosemite national park to fine trucks with trailers, so you can test it through there and it will be the same when you drive over the Bridge in ProMo...