Search found 122 matches

by Miritellane
26 Mar 2020 16:27
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 18
Views: 1106

Re: How to make the "Trajectories" on the 1.36?

It's the same, on any part of the map

The problem is "How to place and fix this blueball?"

Image

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by Miritellane
26 Mar 2020 15:15
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 18
Views: 1106

Re: How to make the "Trajectories" on the 1.36?

Here is the problem (example): - I create campaign stops for buses - I want the buses to leave the road and come to the stop, take a break, and leave but the other vehicles remain on the main road. In fact, once my bus trajectory is created, and I pass in the game, the buses do not pass on this traj...
by Miritellane
26 Mar 2020 13:08
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 18
Views: 1106

Re: How to make the "Trajectories" on the 1.36?

Yes, I tested several options but none of them work.
Could I have the complete procedure, starting from nothing?
by Miritellane
25 Mar 2020 17:35
Forum: Français
Topic: Comment faire les "Trajectoires" sur la 1.36 ?
Replies: 0
Views: 227

Comment faire les "Trajectoires" sur la 1.36 ?

Bonjour, Quelqu'un peut-il m'expliquer la méthode complète pour faire les trajectoires depuis la 1.36. La méthode utilisée sur la 1.35 ne fonctionne plus ! Voici le probleme (exemple) : - je crée des arrêts de campagne pour bus - je veux que les bus quittent la route et viennent sur l'arrêt, font un...
by Miritellane
25 Mar 2020 17:35
Forum: ProMods Academy
Topic: How to make the "Trajectories" on the 1.36?
Replies: 18
Views: 1106

How to make the "Trajectories" on the 1.36?

Hello,

Can someone explain to me the complete method of making trajectories since 1.36.
The method used on the 1.35 no longer works!

Thank you in advance
by Miritellane
24 Feb 2020 14:33
Forum: ProMods Academy
Topic: "Ghosts" roads on my map
Replies: 2
Views: 306

Re: "Ghosts" roads on my map

In the console, I do have a message indicating a route of more than 1000m (0x33EFAAD06FC00001), but, with the magnifying glass (FIND) and by typing its UID, the cursor moves to a location, but there is nothing...! and I have no error in the log files (editor, game.log and game.crash) ... and these 2...
by Miritellane
24 Feb 2020 11:16
Forum: Français
Topic: Routes "fantômes" sur ma carte
Replies: 0
Views: 303

Routes "fantômes" sur ma carte

Bonjour Sur ma carte Bartoland, j'ai 2 routes qui se sont tracées (je ne sais pas comment ?), et je n'arrive pas à les supprimer. Sur l'éditeur, je suis monté ou descendu le plus loin possible, mais je ne trouve pas les nodes correspondantes pour les supprimer.... Si vous avez une solution, je suis ...
by Miritellane
24 Feb 2020 11:16
Forum: ProMods Academy
Topic: "Ghosts" roads on my map
Replies: 2
Views: 306

"Ghosts" roads on my map

Good morning On my Bartoland map, I have two roads that were drawn (I don’t know how?), and I can’t get them out. On the publisher, I went up or down as far as I could, but I can’t find the corresponding nodes to delete them.... If you have a solution, I’m willing... Thank you in advance... http://w...
by Miritellane
06 Feb 2020 19:21
Forum: ProMods Academy
Topic: Problem with the trajectories
Replies: 1
Views: 996

Problem with the trajectories

Good evening Ever since I got on 1.36, I can’t make the trajectories... I mean, I do, but they don’t work... I build them in the same way as with version 1.35, but none of them work... Is there a new manipulation, or an option, or whatever different which prevents their operation, or a new way to cr...
by Miritellane
07 Jan 2020 11:01
Forum: ProMods Academy
Topic: Problem with Cut Plane
Replies: 2
Views: 407

Re: Problem with Cut Plane

Thank's