Search found 78 matches

by Claus62
28 Dec 2018 18:53
Forum: Development updates and Q&A
Topic: Development on version 2.x (Baltics merge)
Replies: 258
Views: 66406

Re: Development on version 2.x (Baltics merge)

same here - that road should come back (and the side road to Jekabpils as well)
by Claus62
30 Nov 2018 19:28
Forum: Questions & Feedback
Topic: [Opinions] Beyond the Baltic Sea DLC
Replies: 107
Views: 36409

Re: Development on version 2.x (Project Euromir)

My opinion too - I'm only a visitor to Lithuania but couldn't recognise anything in SCS DLC (except the airport of Vilnius). If the changed the vegetation and put Italian roadsigns up I would accept it as an Italian city. It's not much better than the Going East DLC in my opinion.
by Claus62
30 Nov 2018 14:38
Forum: Questions & Feedback
Topic: [Opinions] Beyond the Baltic Sea DLC
Replies: 107
Views: 36409

Re: DLC beyond the baltic sea

From what I've seen the DLC Baltics looks pretty generic - so similar to the ARP discussion I rather would keep most of the Baltic Promods and copy the best parts of the DLC into it
by Claus62
29 Nov 2018 18:10
Forum: Development updates and Q&A
Topic: Development on version 2.x (Finland Edition)
Replies: 1632
Views: 421017

Re: Development on version 2.x (Finland Edition)

If the city is still there but has no garage anymore (Parma in ProMod / DLC Italy comes to mind) the garage coninues to work fine; if the city doesn't exist anymore drivers will return to base (empty if they were on the outward journey journey when the changeover happened) and then idle. Game for me...
by Claus62
29 Nov 2018 09:51
Forum: Questions & Feedback
Topic: New DLC, New game version and Promods
Replies: 23
Views: 4658

Re: New DLC, New game version and Promods

@cjlear: if a new scs update is around the corner, i.e. the beta has been public for some time, look out for the status of your game - normally it would say "ready to play" if that changes into "update pending" or "updating X% done" select the [temporary] version as you've just done and it keeps the...
by Claus62
25 Nov 2018 19:24
Forum: Development updates and Q&A
Topic: Development on version 2.x (Project Euromir)
Replies: 1971
Views: 539902

Re: Development on version 2.x (Project Euromir)

@Vladzz-G: Sounds like a plan to me
by Claus62
19 Oct 2018 21:14
Forum: Misc. mods
Topic: Mod for more employees?
Replies: 14
Views: 9916

Re: Mod for more employees?

I haven't updated to 1.32 yet as my combo PROMOD, PRR, RusMap, SRM works just beautifully right now but thanks for the info. I've finetuned the procedure a bit. Maybe you might try the following: Open the savegame in an editor that allows "replace all" in one go and then do the following two operati...
by Claus62
13 Sep 2018 17:13
Forum: Development updates and Q&A
Topic: Development on version 2.x (Austria Rebuilding Project)
Replies: 577
Views: 192751

Re: Development on version 2.x (Austria Rebuilding Project)

Maybe a bit off-topic but mentioning Baltic DLC reminded me of those wonderful green-flashing Lithuanian/Russian/Austrian traffic-lights. As soon as I have Southern Region Map installed about 95% of Russian traffic-lights (interestingly enough even those on RusMap and ProMods Kaliningrad) start flas...
by Claus62
30 Aug 2018 17:40
Forum: Development updates and Q&A
Topic: Development on version 2.x (British Isles Edition)
Replies: 2908
Views: 839931

Re: Development on version 2.x (British Isles edition)

" ".

(left speechless after driving from Wales to London - you've outdone yourselves. Thank you so much)
by Claus62
24 Aug 2018 08:04
Forum: Development updates and Q&A
Topic: Development on version 2.x (Poland Edition)
Replies: 1223
Views: 373896

Re: Development on version 2.x (Poland Edition)

Yes we know - but as the Devs for the new Poland Rebuilding have said that they continue from the north and work their way south it might not be the worst idea for ProMod Devs to give the South of Poland some love first - Wrocław is alright (though still some room for improvement), Opole, Kraków and...