Search found 56 matches

by Minecart11
17 Jan 2018 22:53
Forum: Map mods
Topic: [WIP] Switzerland 1:1 Map V0.13 (1.35 Compatible)
Replies: 62
Views: 29330

Re: [WIP] Switzerland 1:1 Map V0.1

The upcoming V0.105 will include:
a few more kilometers of the A9
a few more kilometers of the A1
Speed Limits in Lausanne
Large ammounts of detail in Lausanne
Updated road heights

This update has no set release date at this time. Please stay tuned for more information by joining the discord.
by Minecart11
11 Jan 2018 02:55
Forum: Map mods
Topic: [WIP] Switzerland 1:1 Map V0.13 (1.35 Compatible)
Replies: 62
Views: 29330

Re: [WIP] Switzerland 1:1 Map V0.1

PirriAND wrote:
10 Jan 2018 20:41
Is it going to be CH + FL or just CH?
As of right now, just CH. Once Switzerland itself is complete then definitely.
by Minecart11
10 Jan 2018 05:25
Forum: Map mods
Topic: [WIP] Switzerland 1:1 Map V0.13 (1.35 Compatible)
Replies: 62
Views: 29330

Re: [WIP] Switzerland 1:1 Map V0.1

RVirma wrote:
09 Jan 2018 22:03
Interesting project, but remember that 1:1 is really much and hard work!
Of course it is! But that's what makes it even more fun!
by Minecart11
09 Jan 2018 20:37
Forum: Map mods
Topic: [WIP] Switzerland 1:1 Map V0.13 (1.35 Compatible)
Replies: 62
Views: 29330

Re: [WIP] Switzerland 1:1 Map V0.1

REMINDER: Don’t forget to read the readme in the zip file. Don’t just drop the zip in the mods folder
by Minecart11
08 Jan 2018 00:02
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 908

Re: Map Route Overlay .mat Format

ok thanks!
by Minecart11
07 Jan 2018 23:51
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 908

Re: Map Route Overlay .mat Format

Nathan_A_RF wrote:
07 Jan 2018 23:49
As long as it's "road_XXXX" you're fine. In the def/world folder make sure you set up the ovelays.sii folder you need too if adding a new overlay.
Thanks. Thats what I thought. In the overlays.sii file does it have to have road_ as well or is it implied by road_names[]?
by Minecart11
07 Jan 2018 23:45
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 908

Re: Map Route Overlay .mat Format

Nathan_A_RF wrote:
07 Jan 2018 23:16

Code: Select all

material : "ui"
{
	texture : "road_ch_1a.tobj"
	texture_name : "texture"
}
Does the texture have to be road_ch_##?
by Minecart11
07 Jan 2018 23:20
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 908

Re: Map Route Overlay .mat Format

Thank you!
by Minecart11
07 Jan 2018 20:58
Forum: ProMods Academy
Topic: Map Route Overlay .mat Format
Replies: 7
Views: 908

Map Route Overlay .mat Format

Hello! I have a quick question for you guys. Do any of you know what the mat file for a Route Overlay in the map should look like? At the moment my .mat files look like this: material : "ui" { texture : "ch_1a.tobj" texture_name : "ui" } It would be extremely helpful to me if you would kindly reply ...
by Minecart11
07 Jan 2018 08:21
Forum: Map mods
Topic: [WIP] Switzerland 1:1 Map V0.13 (1.35 Compatible)
Replies: 62
Views: 29330

Re: [WIP] Switzerland 1:1 Map V0.1

Download link has been added!

Please note that if it doesnt load directly through the new profile page then you need to run it through the editor. The readme that I put in the zip file explains everything you need to know.