Search found 57 matches

by lumentulo
28 Mar 2015 17:40
Forum: Fixed bugs
Topic: [Fixed] [#1447] [1.91] A89, Lyon, no end of a city sign
Replies: 2
Views: 528

Re: [1.91]. A89 / Lyon. No "end of a city" sign

Partially wrong report.

"End of Lyon" sign appeares after the second roundabout. But it's still unclear why the speed limit jumps up.
by lumentulo
28 Mar 2015 17:24
Forum: Fixed bugs
Topic: [Fixed] [#1447] [1.91] A89, Lyon, no end of a city sign
Replies: 2
Views: 528

[Fixed] [#1447] [1.91] A89, Lyon, no end of a city sign

Hi again.

I have turned to A89 road and the speed limit suddenly jumped up 80 km/h without an "end of a city" sign.

Actually, seems to me, such signs are omitted in many places. Should I report this problem at all?

Image
by lumentulo
28 Mar 2015 16:14
Forum: Fixed bugs
Topic: [Fixed] [#1625] [1.91] A1, Bologna, no closed road barrier
Replies: 3
Views: 775

[Fixed] [#1625] [1.91] A1, Bologna, no closed road barrier

Hi.

There's no road barrier driving from Bologna onto the A1 highway in south-eastern direction (marked green).

Everywhere else (including driving A1 from north-west to south-east – marked blue) the barriers are in place.

Image
by lumentulo
28 Mar 2015 11:35
Forum: Fixed bugs
Topic: [Fixed] [1.91] Italy, AI problem at tollgate
Replies: 4
Views: 1144

Re: [1.91] Italy. AI problem at a tollgate

No, this traffic jam has such volume only 'cause I have waited hoping they would solve the problem themselves.

I don't use any other mod.
by lumentulo
27 Mar 2015 15:13
Forum: Fixed bugs
Topic: [Fixed] [#1627] [1.91] Ljubljana, misplaced boxes
Replies: 4
Views: 1045

Re: [1.91] Ljubljana: Mingled boxes

mity wrote:Particles of the boxes should really be baryons, following Pauli exclusion principle and therefore multiple boxes should not share a common spot in space-time.
Now that is a weighty argument.
by lumentulo
27 Mar 2015 14:21
Forum: Fixed bugs
Topic: [Fixed] [1.91] Italy, AI problem at tollgate
Replies: 4
Views: 1144

[Fixed] [1.91] Italy, AI problem at tollgate

Hi. AI, seems to me, can't decide which lane has the priority. Coming out of a tollgate on a three-lane highway (A4 confirmed) AI cars from the two rightest lanes keep "kissing" each other. No idea whether it's a vanilla game problem, but I've noticed the same thing in the 1.90 version. Thanks. Upda...
by lumentulo
24 Mar 2015 14:22
Forum: Fixed bugs
Topic: [Fixed] [#1300] [1.90] A9, AI stops in road
Replies: 5
Views: 1051

[#1300] [1.90] AI stops for no reason. A9 / Scotland

Hello.

AI stops right before the road to a factory for no reason and then continues moving, as if there is a STOP sign.

Thanks.

Image Image
by lumentulo
24 Mar 2015 08:01
Forum: Development updates and Q&A
Topic: Development on version 2.x (Western Ukraine Project)
Replies: 741
Views: 221742

Re: Development on version 2.x (Western Ukraine Project)

ZelvaCZ, building in the center is quite modern here in Russia, I believe, and therefore is not that widespread.

Building on left is definitely of Soviet origin, so it can be in every country - member of 1955-1991 Warsaw Pact.
by lumentulo
22 Mar 2015 10:26
Forum: Development updates and Q&A
Topic: Development on version 2.x (Project Euromir)
Replies: 1971
Views: 540033

Re: Development on version 2.x (Project Euromir)

ZelvaCZ, have you made these trolley wires single because of the game limitations?
by lumentulo
20 Mar 2015 17:37
Forum: Development updates and Q&A
Topic: Development on version 2.x (Trailer and Company Pack)
Replies: 797
Views: 196936

Re: Development on official ProMods Cargo Pack

Yes indeed. Every company in every city can have a different name, logo etc. The hardest part will be translating the logo's at the companies to the promods map. We would need some preparation for that in the map. Won't it be too much? There are some international companies (e.g. IKEA), there are m...