Search found 138 matches
- 22 Apr 2015 17:12
- Forum: Not a bug ETS2
- Topic: Gas station sign in Klagenfurt [Minor Issue]
- Replies: 3
- Views: 983
Gas station sign in Klagenfurt [Minor Issue]
I'm not 100% certain if this is you or SCS but seeing as how you've gas stations signs in the game I thought to try here first. I've done a search.... Pulled into the gas station at Klagenfurt am Wörthersee (Austria) . The diesel prices are the correct Austrian rates but the sign is for German price...
- 22 Apr 2015 02:17
- Forum: Gameplay issues ETS2
- Topic: Excessive AI in Iceland
- Replies: 5
- Views: 1861
Re: Excessive AI in Iceland
Had the same problem until I added Iceland to the AI traffic def/country folder. While I was at it I added any other missing countries just by copy/paste the iceland folder and renaming it. Then just re-packed the mod. Even now it's still a busy junction but I'm now rich enough to 'persuade them' to...
- 19 Apr 2015 03:42
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#1728] [1.91 & Hotfix] Torshavn, ferry def not in correct format
- Replies: 13
- Views: 2668
Re: [1.91] 'T?rshavn' as Ferry Destination
Darnit! The ferry DEFs are not in UTF-8 text format! Thanks for reporting ;) A while ago now I used to do a bit of simple programming (think it was sidebar gadgets I'm on about here) and to make sure they would work with any language pc I had to make sure every file was saved as UTF-8 - BOM. To mak...
- 18 Apr 2015 23:10
- Forum: Off-topic
- Topic: Having some problems. Maybe someone has any ideas.
- Replies: 9
- Views: 2003
Re: Having some problems. Maybe someone has any ideas.
All's well that ends well!
- 18 Apr 2015 15:41
- Forum: Off-topic
- Topic: Having some problems. Maybe someone has any ideas.
- Replies: 9
- Views: 2003
Re: Having some problems. Maybe someone has any ideas.
TBH I just downloaded the first Matdom trailer I found. Not the best way to do it! So I've no idea on how he has made up the set. The method I've shown above I, and others (it wasn't "discovered" just by me, btw!) , used to be able to carry on using Vaarduars TRAILER PACK with Realistic Te...
- 18 Apr 2015 03:39
- Forum: Development updates and Q&A ETS2
- Topic: [PATCH] Promods 1.91 for ETS2 v1.17 [Updated: 2015-04-25]
- Replies: 520
- Views: 366146
Re: [PATCH] Promods 1.91 for ETS2 v1.17
Yes. There's been changes in how the weather files work for a start.topgunsss wrote: "so don't have true AI lights on while playing ETS 2 anymore.....
- 18 Apr 2015 03:09
- Forum: Off-topic
- Topic: Having some problems. Maybe someone has any ideas.
- Replies: 9
- Views: 2003
Re: Having some problems. Maybe someone has any ideas.
@.Jesan By Boras pack, Do you mean the SCS Trailers set? From Matdom1988s Krone trailer 2 mod: \def\vehicle\trailer\losar_01\chassis.sii, starting at line 17 variant: default #Think this is the default paint, in this (bad) example the "plain.dds" skin. From Boras set: \def\vehicle\trailer...
- 17 Apr 2015 19:49
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#1583] [1.91] Rostock, AI not moving
- Replies: 5
- Views: 1445
Re: [1.91] AI traffic stuck at intersection near Rostock
I get a similar thing on the same junction type but the one that goes over the main road. As I cross the bridge I come across a single, or possibly a handful, of AI cars set back from the stop line and going nowhere.
I can now afford to just take them out and continue on my merry way!
I can now afford to just take them out and continue on my merry way!
- 17 Apr 2015 19:32
- Forum: Not a bug ETS2
- Topic: [1.91]Bergen ferry goes to hirtshals instead of newcastle?
- Replies: 5
- Views: 1732
Re: [1.91]Bergen ferry goes to hirtshals instead of newcastl
In v1.83 and v1.84 Bergen did go to the Tyne ferry port. In v1.90 it changed to Hirtshals. (I keep a few "back numbers" for a while!!)
Or did I change that myself?????
Or did I change that myself?????
- 17 Apr 2015 05:52
- Forum: Off-topic
- Topic: Having some problems. Maybe someone has any ideas.
- Replies: 9
- Views: 2003
Re: Having some problems. Maybe someone has any ideas.
The way the trucks were generated changed in v1.16. Instead of a long explanation, see the thread starting from this post which gives you an idea of what changed/what you may need to do: http://forum.scssoft.com/viewtopic.php?f=38&t=136&start=230#p336630 I'd say you've probably got older mod...