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by RootlessAgrarian
01 Apr 2018 18:21
Forum: Gameplay issues ETS2
Topic: 2.26 good on OSX version
Replies: 0
Views: 572

2.26 good on OSX version

Just wanted to report that I've just caught up with 2.26 (and TCP 116) and they seem to be working fine in the OSX environment, except for those "tray shadows" now and then. May we hope for a few PM improvements to Italia some day? It's a very nice map but imho could do with some more smal...
by RootlessAgrarian
01 Apr 2018 02:09
Forum: Gameplay issues ETS2
Topic: shadows
Replies: 7
Views: 1714

Re: shadows

The "big black tray" shadow seems to have changed a little bit since a few versions ago. I saw one (on the southern ferry route to Sicily) that seemed much deeper (i.e. the sides were taller) than the usual shallow tray which looks like maybe 1 ft high, 18in at most. I don't see it often a...
by RootlessAgrarian
27 Mar 2018 21:03
Forum: Gameplay issues ETS2
Topic: shadows
Replies: 7
Views: 1714

Re: shadows

I've seen the "big black tray" shadow error recently, in a parked truck. OSX (El Cap), latest greatest (Steam) ETS2. Not a PM issue, since I was in Italia.
by RootlessAgrarian
29 Jan 2018 07:30
Forum: ProMods Academy
Topic: good news for OSX/Linux modding
Replies: 4
Views: 2278

Re: good news for OSX/Linux modding

Hi Yaumeister... I feel like I really should put as much as I have discovered about osx/linux model editing into a guide, for all those out there who don't feel like paying for Parallels and a WinDoze license. I'll put it on my project list... but as I said in recent post, my project list is getting...
by RootlessAgrarian
15 Jan 2018 02:59
Forum: ProMods Academy
Topic: MapEd: hang/crash REPRODUCIBLE
Replies: 0
Views: 474

MapEd: hang/crash REPRODUCIBLE

I was happily editing away, creating some idyllic countryside, and suddenly... the editor hung, Steam died, and I really wished I had permitted that last autosave to complete :o Not much lost -- just an hour or so of my time -- but I wish I knew whether/how I caused the crash. When it happened, I ha...
by RootlessAgrarian
15 Jan 2018 02:49
Forum: ProMods Academy
Topic: MapEd: special rotation rules for trees?
Replies: 0
Views: 553

MapEd: special rotation rules for trees?

I've been experimenting with rotation and translation of objects and I find a curious thing: I don't seem to be able to rotate trees in any other axis than Y. Leaning trees are pretty normal IRL, so I expected to be able to "tilt" them freely. But when I tried to rotate tree models in axes...
by RootlessAgrarian
14 Jan 2018 03:05
Forum: ProMods Academy
Topic: MapEd: what if no INS key?
Replies: 0
Views: 615

MapEd: what if no INS key?

I noticed a mention in PM vid of moving a node "N units" by counting keystrokes (using PgUp/PgDn I suspect), but there was no explanation of what unit (meters?) or how to set the meters per keystroke. Is this a settable option? Revisited shortcut list from Kentora and I think I have a hand...
by RootlessAgrarian
13 Jan 2018 21:34
Forum: ProMods Academy
Topic: MapEd: failed to register water level for uid xxxxxxx
Replies: 5
Views: 1558

Re: MapEd: failed to register water level for uid xxxxxxx

Ah. So it's about the reflection algorithm really? I was interested to discover that reflection was an attribute not of the water plane but of the surrounding objects -- that each object (road segment, model, etc) had a "reflection" property that had to be invoked individually for realisti...
by RootlessAgrarian
13 Jan 2018 20:45
Forum: ProMods Academy
Topic: MapEd: failed to register water level for uid xxxxxxx
Replies: 5
Views: 1558

Re: MapEd: failed to register water level for uid xxxxxxx

@ETS2User so, even though IRL you can have a pond that is higher than another pond, the game complains about it? OK, noted. So, when I instantiate a Terrain and use one of the Water textures for it, the game "notices" which texture was used and adds it to a special "water plane" ...
by RootlessAgrarian
13 Jan 2018 05:36
Forum: ProMods Academy
Topic: MapEd: failed to register water level for uid xxxxxxx
Replies: 5
Views: 1558

MapEd: failed to register water level for uid xxxxxxx

Ummm... I see this error message. I don't know what it means. I do have 2 terrains with water texture, being used to build 2 ponds/lakes. Does the game auto-detect a water texture being used on a terrain and impose some special water rules? How should I respond to this error? is it safe to ignore it?

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