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by Nico
26 Nov 2020 19:37
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

Thanks for pointing it out guys. I have rechecked google maps and adjusted speedlimits (main limit is now 80 with 50 in Surrey and 60 around some traffic lights). Hopefully this will be accepted as the final situation :mrgreen:
by Nico
25 Nov 2020 19:09
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

Indeed, we haven't reached the part of Canada yet where we can have a border crossing with Idaho. We will most likely add 1 more in the east of washington and extend the road from Sandpoint, ID towards Canada in the future.
by Nico
24 Nov 2020 21:43
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

I just watched Jeff Favignano's video of this mod from Vancouver to Merritt and the map looks amazing! As someone who has driven this route before, I noticed the speed limit was incorrect in one spot. The speed limit in the game was 120 km/h between Abbotsford and Hope. However, the speed limit her...
by Nico
17 Nov 2020 13:39
Forum: Questions & Feedback ETS2
Topic: [FEEDBACK] Thank you guys!
Replies: 1
Views: 125

Re: [FEEDBACK] Thank you guys!

Thank you for the kind words! This response is why we spend so much time and dedication into this mod :)
by Nico
06 Nov 2020 19:09
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

Yes, Bricksathome has added various viewpoints all over the map.
by Nico
05 Nov 2020 17:03
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

This topic is always nice to read after a long stressful day at work :) Thank you for all the kind words guys. Since Adrian is showing so many cool pictures for the next version I thought lets give a very small and short update on the first one. We are now very much into the final stages, fixing alo...
by Nico
30 Oct 2020 10:04
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

Thank you for the kind words oldmanclippy :)

Many of the statements you made is exactly what we had in mind :P Hopefully we can attract some more of these ATS fans to try this out and maybe even give ETS2 another shot.


Regarding the when its ready, lets hope it will be soon :mrgreen:
by Nico
15 Oct 2020 19:41
Forum: Development updates and Q&A ATS
Topic: Development on version 1.x (British Columbia Edition)
Replies: 1063
Views: 403254

Re: Development on version 1.x (British Columbia Edition)

hmm unsure who you mean, but generally we have trouble finding 3d asset modeler people. Smarty has stepped in indeed and created a whack ton of custom assets. Without him the mod would have alot less unique and accurate items. Regarding custom depots and cago's, we will include the usual custom depo...

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